
Law · Camp Purpose
Legitimists
Legitimists is a camp purpose in Crusader Kings III: Equal chance to find Contracts of any type. Modifiers: Max Men-at-Arms Regiments +1, Number of Knights +8. Patch 1.20.0.3, from game/common/laws/00_realm_laws.txt.
Equal chance to find Contracts of any type
Can use Request Legitimist Support Interaction on Kings and Emperors
Can use Claim Casus Belli
Finds unique Legitimist Support Contract
Unlocks Camp Upgrades:
Camp Fire Future Dreams
Proving Grounds Bodyguard Drills
Proving Grounds Martial Study
Proving Grounds Lockwagon
Baggage Train Scribes
Baggage Train Proof Of Claims
Baggage Train Ransom Cages
Can access certain special Officers:
Witness Camp Officer (Unlocked via Proof of Claims)
Master Of Spoils Camp Officer (Unlocked via Lockwagon)
A claim, they call it. A mere claim. It's not just a claim, it's a letter of debt, a statement of intent, and a sure marker of the reclamation yet to come.
Modifiers
The camp purpose
Wanderersdefault
Swords-for-Hire
Scholars
Explorers
Freebooters
Legitimists
Who can pass it
Kept while (can_keep) (2 lines of game script)
realm_law_use_camp_purpose = yes ep3_can_have_legitimists_camp_purpose_trigger = yes
As written in game/common/laws/00_realm_laws.txt.
Source: game/common/laws/00_realm_laws.txt, common/law_groups and the English localisation, Crusader Kings III 1.20.0.3. A cost shows the base the files give; “varies” when it depends on your realm.