CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Law · Camp Purpose

Legitimists

Legitimists is a camp purpose in Crusader Kings III: Equal chance to find Contracts of any type. Modifiers: Max Men-at-Arms Regiments +1, Number of Knights +8. Patch 1.20.0.3, from game/common/laws/00_realm_laws.txt.

Equal chance to find Contracts of any type

Can use Request Legitimist Support Interaction on Kings and Emperors

Can use Claim Casus Belli

Finds unique Legitimist Support Contract

Unlocks Camp Upgrades:

Camp Fire Future Dreams

Proving Grounds Bodyguard Drills

Proving Grounds Martial Study

Proving Grounds Lockwagon

Baggage Train Scribes

Baggage Train Proof Of Claims

Baggage Train Ransom Cages

Can access certain special Officers:

Witness Camp Officer (Unlocked via Proof of Claims)

Master Of Spoils Camp Officer (Unlocked via Lockwagon)

A claim, they call it. A mere claim. It's not just a claim, it's a letter of debt, a statement of intent, and a sure marker of the reclamation yet to come.

Modifiers

The camp purpose

  1. Wanderersdefault
  2. Swords-for-Hire
  3. Scholars
  4. Explorers
  5. Freebooters
  6. Legitimists

Who can pass it

Kept while (can_keep) (2 lines of game script)
realm_law_use_camp_purpose = yes
ep3_can_have_legitimists_camp_purpose_trigger = yes

As written in game/common/laws/00_realm_laws.txt.

Source: game/common/laws/00_realm_laws.txt, common/law_groups and the English localisation, Crusader Kings III 1.20.0.3. A cost shows the base the files give; “varies” when it depends on your realm.