CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Law · Camp Purpose

Swords-for-Hire

Swords-for-Hire is a camp purpose in Crusader Kings III: Finds more Mercenary Contracts. Modifiers: Max Men-at-Arms Regiments +1, Embarkation Cost -50%, Number of Knights +8. Patch 1.20.0.3, from game/common/laws/00_realm_laws.txt.

Finds more Mercenary Contracts

Finds more Prowess and Martial Contracts

Unlocks Camp Upgrades:

Baggage Train Siege Engineers

Proving Grounds Lockwagon

Camp Perimeter Palisade

Camp Perimeter Ditch

Can access certain special Officers:

Chief Engineer Camp Officer (Unlocked via Siege Engineers)

Master Of Spoils Camp Officer (Unlocked via Lockwagon)

Mercenaries earn their coin first and foremost by the sword. Usually legally, but when times are tough and all you have is an axe...

Modifiers

The camp purpose

  1. Wanderersdefault
  2. Swords-for-Hire
  3. Scholars
  4. Explorers
  5. Freebooters
  6. Legitimists

Who can pass it

Kept while (can_keep) (1 line of game script)
realm_law_use_camp_purpose = yes

As written in game/common/laws/00_realm_laws.txt.

Source: game/common/laws/00_realm_laws.txt, common/law_groups and the English localisation, Crusader Kings III 1.20.0.3. A cost shows the base the files give; “varies” when it depends on your realm.