
Law · Camp Purpose
Swords-for-Hire
Swords-for-Hire is a camp purpose in Crusader Kings III: Finds more Mercenary Contracts. Modifiers: Max Men-at-Arms Regiments +1, Embarkation Cost -50%, Number of Knights +8. Patch 1.20.0.3, from game/common/laws/00_realm_laws.txt.
Finds more Mercenary Contracts
Finds more Prowess and Martial Contracts
Unlocks Camp Upgrades:
Baggage Train Siege Engineers
Proving Grounds Lockwagon
Camp Perimeter Palisade
Camp Perimeter Ditch
Can access certain special Officers:
Chief Engineer Camp Officer (Unlocked via Siege Engineers)
Master Of Spoils Camp Officer (Unlocked via Lockwagon)
Mercenaries earn their coin first and foremost by the sword. Usually legally, but when times are tough and all you have is an axe...
Modifiers
The camp purpose
Wanderersdefault
Swords-for-Hire
Scholars
Explorers
Freebooters
Legitimists
Who can pass it
Kept while (can_keep) (1 line of game script)
realm_law_use_camp_purpose = yes
As written in game/common/laws/00_realm_laws.txt.
Source: game/common/laws/00_realm_laws.txt, common/law_groups and the English localisation, Crusader Kings III 1.20.0.3. A cost shows the base the files give; “varies” when it depends on your realm.