Scripted effect
release_as_executioner_effect
release_as_executioner_effect = yesgame/common/scripted_effects/00_holy_order_effects.txt, line 337 (10 lines). No parameters.
release_as_executioner_effect is a scripted effect in Crusader Kings III, written at line 337 of its file. It takes no parameters: release_as_executioner_effect = yes. The game's script calls it in 2 places, among them Negotiate Release (interaction) and char_interaction.0160 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_holy_order_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (10 lines of game script)
release_as_executioner_effect = {
scope:actor = {
court_position_grant_effect = {
EMPLOYER = scope:actor
POS = executioner
CANDIDATE = scope:recipient
}
save_scope_as = liege
}
}As written in game/common/scripted_effects/00_holy_order_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls release_as_executioner_effect.
Character interactions (1)
Events (1)
Source: game/common/scripted_effects/00_holy_order_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.