CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

rite_growth_spawn_doctrine_divergence_effect

rite_growth_spawn_doctrine_divergence_effect = yes

game/common/scripted_effects/00_religion_effects.txt, line 1134 (13 lines). No parameters.

rite_growth_spawn_doctrine_divergence_effect is a scripted effect in Crusader Kings III, written at line 1134 of its file. It takes no parameters: rite_growth_spawn_doctrine_divergence_effect = yes. The game's script calls it in 1 place, among them A New … Rite (event rite_growth.0010). Patch 1.20.1.2, from game/common/scripted_effects/00_religion_effects.txt.

The comment above it in the file

Requires scope:new_rite and pass founder, as the new rite has no counties for a Head of Rite fallback
We leave include_unknown open because the founder's knowledge cannot cover the core tenets

What it does

  • If

    a check the game hides

    Then

    • scope:new_rite:
      • change_rite_divergence = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (13 lines of game script)
rite_growth_spawn_doctrine_divergence_effect = {
	if = {
		limit = { exists = scope:new_rite }
		scope:new_rite = {
			change_rite_divergence = {
				value = rite_growth_spawn_doctrine_divergence
				override_tenets_first = no
				include_unknown = yes
				character = rite_founder
			}
		}
	}
}

As written in game/common/scripted_effects/00_religion_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls rite_growth_spawn_doctrine_divergence_effect.

Events (1)

Source: game/common/scripted_effects/00_religion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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