Scripted effect
rite_growth_create_rite_effect
rite_growth_create_rite_effect = { DIVERGENCE = … INCLUDE_UNKNOWN = … OVERRIDE_TENETS_FIRST = … }game/common/scripted_effects/00_religion_effects.txt, line 1122 (9 lines). Parameters: $DIVERGENCE$, $INCLUDE_UNKNOWN$, $OVERRIDE_TENETS_FIRST$.
rite_growth_create_rite_effect is a scripted effect in Crusader Kings III, written at line 1122 of its file. A call passes 3 parameters: DIVERGENCE, INCLUDE_UNKNOWN and OVERRIDE_TENETS_FIRST. The game's script calls it in 2 places, among them A Heretical Rite (event heresy_dangerous_rite.0010) and A New … Rite (event rite_growth.0010). Patch 1.20.1.2, from game/common/scripted_effects/00_religion_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (9 lines of game script)
rite_growth_create_rite_effect = {
create_dynamic_rite = {
save_scope_as = new_rite
convert = yes
target_divergence = $DIVERGENCE$
include_unknown = $INCLUDE_UNKNOWN$
override_tenets_first = $OVERRIDE_TENETS_FIRST$
}
}As written in game/common/scripted_effects/00_religion_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls rite_growth_create_rite_effect.
Events (2)
- A Heretical Rite
heresy_dangerous_rite.0010 - A New … Rite
rite_growth.0010
Source: game/common/scripted_effects/00_religion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.