Scripted effect · Roads to Power files
random_rain_snow_chance_effect
random_rain_snow_chance_effect = yesgame/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 10513 (45 lines). No parameters.
random_rain_snow_chance_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 10513 of its file. It takes no parameters: random_rain_snow_chance_effect = yes. The game's script calls it in 10 places, among them …s and Commoners (event ach_coronation.0013), Dynastic Duties (event ach_coronation.0018) and Gone Fishing (event ep3_decisions_event.9001). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
What it does
- 1 of 3 things will happen:
- 33%: Nothing else happens
- 33% (base chance; changed in play): Nothing else happens
- 33%: Nothing else happens
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (45 lines of game script)
random_rain_snow_chance_effect = {
random_list = {
10 = { # Snow
trigger = {
location = {
OR = {
has_province_modifier = winter_mild_modifier
has_province_modifier = winter_normal_modifier
has_province_modifier = winter_harsh_modifier
}
}
}
save_scope_as = snow_day
}
10 = { # Rain
trigger = {
location = {
NOR = {
has_province_modifier = winter_mild_modifier
has_province_modifier = winter_normal_modifier
has_province_modifier = winter_harsh_modifier
}
}
}
modifier = {
factor = 1.02
location.county = { is_riverside_county = yes }
}
modifier = {
factor = 0.05
location = {
OR = {
terrain = desert
terrain = drylands
terrain = desert_mountains
terrain = oasis
}
}
}
save_scope_as = rain_day
}
10 = {} # No rain
}
}As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls random_rain_snow_chance_effect.
Events (10)
- …s and Commoners
ach_coronation.0013 - Dynastic Duties
ach_coronation.0018 - Gone Fishing
ep3_decisions_event.9001 - Logistical Issues
ecumenical_council_summons_events.0020 - On the Precipice of Chaos
ach_coronation.0014 - Questioned Faith
ecumenical_council_summons_events.0050
4 more
- Stage Fright
ecumenical_council_summons_events.0040 - The Ceremony
coronation_events.0205 - The Secret
ecumenical_council_summons_events.0010 - The Worries of the …
ecumenical_council_summons_events.0001
Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.