CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

remove_piety_level_for_shunned_or_criminal_trait_effect

remove_piety_level_for_shunned_or_criminal_trait_effect = { TRAIT = … }

game/common/scripted_effects/00_secret_effects.txt, line 1316 (32 lines). Parameters: $TRAIT$.

remove_piety_level_for_shunned_or_criminal_trait_effect is a scripted effect in Crusader Kings III, written at line 1316 of its file. A call passes 1 parameter: TRAIT. The game's script calls it in 3 places, among them add_kinslayer_trait_or_nothing_effect (scripted effect), extramarital_sex_exposure_consequences_effect (scripted effect) and secret_exposed_owner_effects_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_secret_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (32 lines of game script)
remove_piety_level_for_shunned_or_criminal_trait_effect = {
	save_temporary_scope_as = piety_character
	if = {
		limit = {
			OR = {
				trait_is_shunned_in_rite_trigger = { TRAIT = $TRAIT$ RITE = scope:piety_character.rite GENDER_CHARACTER = scope:piety_character }
				trait_is_criminal_in_rite_trigger = { TRAIT = $TRAIT$ RITE = scope:piety_character.rite GENDER_CHARACTER = scope:piety_character }
			}
		}
		add_piety_level = -1

		# LEGITIMACY LOSS FROM CRIME EXPOSURE
		if = {
			limit = {
				is_valid_for_legitimacy_change = yes
				NOT = { exists = scope:suppress_legitimacy_from_crime }
			}
			if = {
				limit = {
					trait_is_shunned_in_rite_trigger = { TRAIT = $TRAIT$ RITE = scope:piety_character.rite GENDER_CHARACTER = scope:piety_character }
				}
				add_legitimacy = minor_legitimacy_loss
			}
			else = { add_legitimacy = medium_legitimacy_loss }
			# Flag that we might not always want to apply future legitimacy losses down the line.
			save_scope_value_as = {
				name = suppress_legitimacy_from_crime
				value = yes
			}
		}
	}
}

As written in game/common/scripted_effects/00_secret_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls remove_piety_level_for_shunned_or_criminal_trait_effect.

Source: game/common/scripted_effects/00_secret_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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