Scripted effect
add_kinslayer_trait_or_nothing_effect
add_kinslayer_trait_or_nothing_effect = { VICTIM = … }game/common/scripted_effects/00_secret_effects.txt, line 433 (66 lines). Parameters: $VICTIM$.
add_kinslayer_trait_or_nothing_effect is a scripted effect in Crusader Kings III, written at line 433 of its file. A call passes 1 parameter: VICTIM. The game's script calls it in 15 places, among them Trial-by-Combat (interaction), A Disgrace to the Gods (event fp1_jomsvikings.0041) and A Long Awaited Coup: Gleaming Swords (event diarchy.9021). Patch 1.20.1.2, from game/common/scripted_effects/00_secret_effects.txt.
What it does
If
murdering_character_is_kinslaying_in_my_or_same_dynasty_lieges_rite_trigger = { CHARACTER = $VICTIM$ }
Then
If
- Is available
NOT = { knows_doctrine = doctrine_kinslaying_accepted }
Then
add_known_doctrine = doctrine_kinslaying_accepted
If
is_close_family_of = $VICTIM$
Then
If
a check the game hides
Then
set_trait_rank = { trait = kinslayer rank = 3 }remove_piety_level_for_shunned_or_criminal_trait_effect = { TRAIT = trait:kinslayer_3 }
Otherwise
add_trait_force_tooltip = kinslayer_3
shunned_or_criminal_sf_impact_effect = { TRAIT = trait:kinslayer_3 }
Else if
is_extended_family_of = $VICTIM$
Then
If
a check the game hides
Then
set_trait_rank = { trait = kinslayer rank = 2 }remove_piety_level_for_shunned_or_criminal_trait_effect = { TRAIT = trait:kinslayer_2 }
Otherwise
add_trait_force_tooltip = kinslayer_2
shunned_or_criminal_sf_impact_effect = { TRAIT = trait:kinslayer_2 }
Else if
dynasty ?= $VICTIM$.dynasty
Then
If
a check the game hides
Then
set_trait_rank = { trait = kinslayer rank = 1 }remove_piety_level_for_shunned_or_criminal_trait_effect = { TRAIT = trait:kinslayer_1 }
Otherwise
add_trait_force_tooltip = kinslayer_1
shunned_or_criminal_sf_impact_effect = { TRAIT = trait:kinslayer_1 }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (66 lines of game script)
add_kinslayer_trait_or_nothing_effect = {
save_scope_as = slayer
if = {
limit = {
murdering_character_is_kinslaying_in_my_or_same_dynasty_lieges_rite_trigger = { CHARACTER = $VICTIM$ }
}
if = {
limit = {
is_available_quick = { advanced_ruler = yes }
NOT = { knows_doctrine = doctrine_kinslaying_accepted }
}
add_known_doctrine = doctrine_kinslaying_accepted
}
if = {
limit = {
is_close_family_of = $VICTIM$
}
if = {
limit = { this = scope:slayer }
set_trait_rank = {
trait = kinslayer
rank = 3
}
remove_piety_level_for_shunned_or_criminal_trait_effect = { TRAIT = trait:kinslayer_3 }
}
else = {
add_trait_force_tooltip = kinslayer_3 #This is to make sure trait appears in notification messages for other characters
}
shunned_or_criminal_sf_impact_effect = { TRAIT = trait:kinslayer_3 }
}
else_if = {
limit = {
is_extended_family_of = $VICTIM$
}
if = {
limit = { this = scope:slayer }
set_trait_rank = {
trait = kinslayer
rank = 2
}
remove_piety_level_for_shunned_or_criminal_trait_effect = { TRAIT = trait:kinslayer_2 }
}
else = {
add_trait_force_tooltip = kinslayer_2 #This is to make sure trait appears in notification messages for other characters
}
shunned_or_criminal_sf_impact_effect = { TRAIT = trait:kinslayer_2 }
}
else_if = {
limit = {
dynasty ?= $VICTIM$.dynasty
}
if = {
limit = { this = scope:slayer }
set_trait_rank = {
trait = kinslayer
rank = 1
}
remove_piety_level_for_shunned_or_criminal_trait_effect = { TRAIT = trait:kinslayer_1 }
}
else = {
add_trait_force_tooltip = kinslayer_1 #This is to make sure trait appears in notification messages for other characters
}
shunned_or_criminal_sf_impact_effect = { TRAIT = trait:kinslayer_1 }
}
}
}As written in game/common/scripted_effects/00_secret_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls add_kinslayer_trait_or_nothing_effect.
Character interactions (1)
Events (5)
- A Disgrace to the Gods
fp1_jomsvikings.0041 - A Long Awaited Coup: Gleaming Swords
diarchy.9021 - A Long Awaited Coup: Gleaming Swords
diarchy.9025 - Crimes of Passion: Taking Action
harm.1071 - The Grand …
fp1_other_decisions.0003
Scripted effects inside an event file (3)
- diarchy_9021_liege_successful_effect
- diarchy_9021_usurper_successful_effect
- work_out_wounds_or_death_effect
Source: game/common/scripted_effects/00_secret_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.