CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

murdering_character_is_kinslaying_in_my_or_same_dynasty_lieges_rite_trigger

murdering_character_is_kinslaying_in_my_or_same_dynasty_lieges_rite_trigger = { CHARACTER = … }

game/common/scripted_triggers/00_religious_triggers.txt, line 386 (23 lines). Parameters: $CHARACTER$.

murdering_character_is_kinslaying_in_my_or_same_dynasty_lieges_rite_trigger is a scripted trigger in Crusader Kings III, written at line 386 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 3 places, among them My Secret Exposed! (event secrets.0117), add_kinslayer_trait_or_nothing_effect (scripted effect) and is_kinslayer (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (23 lines of game script)
murdering_character_is_kinslaying_in_my_or_same_dynasty_lieges_rite_trigger = {
	save_temporary_scope_as = kinslayer_me
	rite = {
		save_temporary_scope_as = check_rite
	}
	trigger_if = {
		limit = {
			liege ?= { dynasty = scope:kinslayer_me.dynasty }
		}
		liege = {
			rite = {
				save_temporary_scope_as = check_rite_liege
			}
		}
	}
	OR = {
		murdering_character_is_kinslaying_in_rite_trigger = { CHARACTER = $CHARACTER$ RITE = scope:check_rite } #My rite doesn't approve
		AND = { #Liege's rite doesn't approve
			liege ?= { dynasty = scope:kinslayer_me.dynasty }
			murdering_character_is_kinslaying_in_rite_trigger = { CHARACTER = $CHARACTER$ RITE = scope:check_rite_liege }
		}
	}
}

As written in game/common/scripted_triggers/00_religious_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls murdering_character_is_kinslaying_in_my_or_same_dynasty_lieges_rite_trigger.

Events (1)

Scripted triggers (1)

Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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