Scripted trigger
murdering_character_is_kinslaying_in_my_or_same_dynasty_lieges_rite_trigger
murdering_character_is_kinslaying_in_my_or_same_dynasty_lieges_rite_trigger = { CHARACTER = … }game/common/scripted_triggers/00_religious_triggers.txt, line 386 (23 lines). Parameters: $CHARACTER$.
murdering_character_is_kinslaying_in_my_or_same_dynasty_lieges_rite_trigger is a scripted trigger in Crusader Kings III, written at line 386 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 3 places, among them My Secret Exposed! (event secrets.0117), add_kinslayer_trait_or_nothing_effect (scripted effect) and is_kinslayer (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
One of these
murdering_character_is_kinslaying_in_rite_trigger = { CHARACTER = $CHARACTER$ RITE = scope:check_rite }or
All of these
- Their liege:
dynasty = scope:kinslayer_me.dynasty
murdering_character_is_kinslaying_in_rite_trigger = { CHARACTER = $CHARACTER$ RITE = scope:check_rite_liege }
- Their liege:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (23 lines of game script)
murdering_character_is_kinslaying_in_my_or_same_dynasty_lieges_rite_trigger = {
save_temporary_scope_as = kinslayer_me
rite = {
save_temporary_scope_as = check_rite
}
trigger_if = {
limit = {
liege ?= { dynasty = scope:kinslayer_me.dynasty }
}
liege = {
rite = {
save_temporary_scope_as = check_rite_liege
}
}
}
OR = {
murdering_character_is_kinslaying_in_rite_trigger = { CHARACTER = $CHARACTER$ RITE = scope:check_rite } #My rite doesn't approve
AND = { #Liege's rite doesn't approve
liege ?= { dynasty = scope:kinslayer_me.dynasty }
murdering_character_is_kinslaying_in_rite_trigger = { CHARACTER = $CHARACTER$ RITE = scope:check_rite_liege }
}
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls murdering_character_is_kinslaying_in_my_or_same_dynasty_lieges_rite_trigger.
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.