Scripted trigger
is_kinslayer
is_kinslayer = yesgame/common/scripted_triggers/00_crime_triggers.txt, line 69 (10 lines). No parameters.
is_kinslayer is a scripted trigger in Crusader Kings III, written at line 69 of its file. It takes no parameters: is_kinslayer = yes (or no). The game's script calls it in 1 place, among them ecumenical_council_doctrine_desire_core_value (script value). Patch 1.20.1.2, from game/common/scripted_triggers/00_crime_triggers.txt.
What it checks
One of these
- Has the Trait: Kinslayers
or
Any secret:secret_target = { save_temporary_scope_as = victim }murdering_character_is_kinslaying_in_my_or_same_dynasty_lieges_rite_trigger = { CHARACTER = scope:victim }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
is_kinslayer = {
OR = {
has_trait = kinslayer
any_secret = {
type = secret_murder
secret_target = { save_temporary_scope_as = victim }
murdering_character_is_kinslaying_in_my_or_same_dynasty_lieges_rite_trigger = { CHARACTER = scope:victim }
}
}
}As written in game/common/scripted_triggers/00_crime_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_kinslayer.
Script values (1)
- ecumenical_council_doctrine_desire_core_value
Source: game/common/scripted_triggers/00_crime_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.