CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_kinslayer

is_kinslayer = yes

game/common/scripted_triggers/00_crime_triggers.txt, line 69 (10 lines). No parameters.

is_kinslayer is a scripted trigger in Crusader Kings III, written at line 69 of its file. It takes no parameters: is_kinslayer = yes (or no). The game's script calls it in 1 place, among them ecumenical_council_doctrine_desire_core_value (script value). Patch 1.20.1.2, from game/common/scripted_triggers/00_crime_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
is_kinslayer = {
	OR = {
		has_trait = kinslayer
		any_secret = {
			type = secret_murder
			secret_target = { save_temporary_scope_as = victim }
			murdering_character_is_kinslaying_in_my_or_same_dynasty_lieges_rite_trigger = { CHARACTER = scope:victim }
		}
	}
}

As written in game/common/scripted_triggers/00_crime_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_kinslayer.

Script values (1)

  • ecumenical_council_doctrine_desire_core_value

Source: game/common/scripted_triggers/00_crime_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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