Scripted trigger
murdering_character_is_kinslaying_in_rite_trigger
murdering_character_is_kinslaying_in_rite_trigger = { CHARACTER = … RITE = … }game/common/scripted_triggers/00_religious_triggers.txt, line 378 (7 lines). Parameters: $CHARACTER$, $RITE$.
murdering_character_is_kinslaying_in_rite_trigger is a scripted trigger in Crusader Kings III, written at line 378 of its file. A call passes 2 parameters: CHARACTER and RITE. The game's script calls it in 7 places, among them Challenge to Duel (interaction), Punish Criminal (interaction) and Reaffirm Doctrine (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
One of these
is_close_or_extended_family_of = $CHARACTER$or
dynasty = $CHARACTER$.dynasty
$RITE$ = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
murdering_character_is_kinslaying_in_rite_trigger = {
OR = {
is_close_or_extended_family_of = $CHARACTER$
dynasty = $CHARACTER$.dynasty
}
$RITE$ = { NOT = { rite_has_parameter = kinslaying_accepted } }
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls murdering_character_is_kinslaying_in_rite_trigger.
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.