CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

randomize_commander_trait_to_be_taught_effect

randomize_commander_trait_to_be_taught_effect = yes

game/common/scripted_effects/00_martial_lifestyle_effects.txt, line 521 (217 lines). No parameters.

randomize_commander_trait_to_be_taught_effect is a scripted effect in Crusader Kings III, written at line 521 of its file. It takes no parameters: randomize_commander_trait_to_be_taught_effect = yes. The game's script calls it in 2 places, among them learn_commander_trait.1000 (event) and vassal.2701 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_martial_lifestyle_effects.txt.

What it does

  • 1 of 17 things will happen:
    • 6%: Nothing else happens
    • 6%: Nothing else happens
    • 6%: Nothing else happens
    • 6%: Nothing else happens
    • 6%: Nothing else happens
    • 6%: Nothing else happens
    • 6%: Nothing else happens
    • 6%: Nothing else happens
    • 6%: Nothing else happens
    • 6%: Nothing else happens
    • 6%: Nothing else happens
    • 6%: Nothing else happens
    • 6%: Nothing else happens
    • 6%: Nothing else happens
    • 6%: Nothing else happens
    • 6%: Nothing else happens
    • 6%: Nothing else happens

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
randomize_commander_trait_to_be_taught_effect = {
	random_list = {
		100 = {
			trigger = {
				NOT = { has_trait = logistician }
				scope:teacher = {
					has_trait = logistician
				}
			}
			set_variable = {
				name = commander_trait_being_taught
				value = flag:logistician
			}
		}
		100 = {
			trigger = {
				NOT = { has_trait = military_engineer }
				scope:teacher = {
					has_trait = military_engineer
				}
			}
			set_variable = {
				name = commander_trait_being_taught
				value = flag:military_engineer
			}
		}
		100 = {
			trigger = {
				NOT = { has_trait = aggressive_attacker }
				scope:teacher = {
					has_trait = aggressive_attacker
				}
			}
			set_variable = {
				name = commander_trait_being_taught
				value = flag:aggressive_attacker
			}
		}
		100 = {
			trigger = {
				NOT = { has_trait = unyielding_defender }
				scope:teacher = {
					has_trait = unyielding_defender
				}
			}
			set_variable = {
				name = commander_trait_being_taught
				value = flag:unyielding_defender
			}
		}
		100 = {
			trigger = {
				NOT = { has_trait = forder }
				scope:teacher = {
					has_trait = forder
				}
			}
			set_variable = {
				name = commander_trait_being_taught
				value = flag:forder
			}
		}
		100 = {
			trigger = {
				NOT = { has_trait = flexible_leader }
				scope:teacher = {
					has_trait = flexible_leader
				}
			}
			set_variable = {
				name = commander_trait_being_taught
				value = flag:flexible_leader
			}
		}
		100 = {
			trigger = {
				NOT = { has_trait = desert_warrior }
				scope:teacher = {
					has_trait = desert_warrior
				}
			}
			set_variable = {
				name = commander_trait_being_taught
				value = flag:desert_warrior
			}
		}
		100 = {
			trigger = {
				NOT = { has_trait = jungle_stalker }
				scope:teacher = {
					has_trait = jungle_stalker
				}
			}
			set_variable = {
				name = commander_trait_being_taught
				value = flag:jungle_stalker
			}
		}
		100 = {
			trigger = {
				NOT = { has_trait = winter_soldier }
				scope:teacher = {
					has_trait = winter_soldier
				}
			}
			set_variable = {
				name = commander_trait_being_taught
				value = flag:winter_soldier
			}
		}
		100 = {
			trigger = {
				NOT = { has_trait = reaver }
				scope:teacher = {
					has_trait = reaver
				}
			}
			set_variable = {
				name = commander_trait_being_taught
				value = flag:reaver

As written in game/common/scripted_effects/00_martial_lifestyle_effects.txt.

The first 120 of its 217 lines; the rest is in game/common/scripted_effects/00_martial_lifestyle_effects.txt from line 521.

Where it is used

Every place in common/, events/ and history/ that calls randomize_commander_trait_to_be_taught_effect.

Source: game/common/scripted_effects/00_martial_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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