Scripted effect
random_dummy_gender_marshal_effect
random_dummy_gender_marshal_effect = yesgame/common/scripted_effects/00_dummy_gender_effects.txt, line 233 (8 lines). No parameters.
random_dummy_gender_marshal_effect is a scripted effect in Crusader Kings III, written at line 233 of its file. It takes no parameters: random_dummy_gender_marshal_effect = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_dummy_gender_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (8 lines of game script)
random_dummy_gender_marshal_effect = {
hidden_effect = {
random_list = {
1 = { dummy_female = { save_scope_as = dummy_gender } }
1 = { dummy_male = { save_scope_as = dummy_gender } }
}
}
}As written in game/common/scripted_effects/00_dummy_gender_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/00_dummy_gender_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.