Scripted effect
remove_law_related_modifiers_effect
remove_law_related_modifiers_effect = yesgame/common/scripted_effects/00_realm_effects.txt, line 60 (7 lines). No parameters.
remove_law_related_modifiers_effect is a scripted effect in Crusader Kings III, written at line 60 of its file. It takes no parameters: remove_law_related_modifiers_effect = yes. The game's script calls it in 39 places, among them Absolute Autocracy (law), Absolute Church Authority (law) and Absolute Crown Authority (law). Patch 1.20.1.2, from game/common/scripted_effects/00_realm_effects.txt.
The comment above it in the file
We use this rather than doing it straight in the effect block for better mod compatibility, since this can be overridden without adjusting the rest of the laws file.
What it does
- If has the Modifier: Has Convenient Scapegoat: Loses “Has Convenient Scapegoat”
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
remove_law_related_modifiers_effect = {
# We call out some modifiers because we want the player to see what they're losing, but it's fine to hide future modifiers ye may add in a hidden_effect if they're minor.
if = {
limit = { has_character_modifier = liege_authority_boost_has_scapegoat_modifier }
remove_character_modifier = liege_authority_boost_has_scapegoat_modifier
}
}As written in game/common/scripted_effects/00_realm_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls remove_law_related_modifiers_effect.
Laws (39)
- Absolute Autocracy
- Absolute Church Authority
- Absolute Crown Authority
- Absolute Dominance
- Absolute Tribal Authority
- Autonomous Clergy
33 more
- Autonomous Governors
- Autonomous Provinces
- Autonomous Provinces
- Autonomous Vassals
- Centralized Bureaucracy
- Centralized Governance
- Centralized Ministries
- Centralized Ministries
- Decentralized Realm
- Disparate Tribes
- Divine Mandate
- Divine Mandate
- Explorers
- Freebooters
- High Church Authority
- High Crown Authority
- High Dominance
- High Tribal Authority
- Legitimists
- Limited Administration
- Limited Church Authority
- Limited Civil Service
- Limited Civil Service
- Limited Crown Authority
- Limited Dominance
- Limited Oversight
- Limited Tribal Authority
- Powerful Ministries
- Scholars
- Swords-for-Hire
- Unrestricted Dominance
- Unruly Nomads
- Wanderers
Source: game/common/scripted_effects/00_realm_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.