
Law · Meritocratic Bureaucracy
Divine Mandate
Divine Mandate is a meritocratic bureaucracy in Crusader Kings III: Non-Governor Vassals can never declare War. Modifiers: Belligerent Vassal Opinion +15, Barons And Minor Landholders Vassal Opinion -20, Glory Hound Vassal Opinion -25, Parochial Vassal Opinion -25, Courtly Vassal Opinion -10 and 5 more. Patch 1.20.0.3, from game/common/laws/00_realm_laws.txt.
Non-Governor Vassals can never declare War
Modifiers
- Belligerent Vassal Opinion+15
- Barons And Minor Landholders Vassal Opinion-20
- Glory Hound Vassal Opinion-25
- Parochial Vassal Opinion-25
- Courtly Vassal Opinion-10
- Zealot Vassal Opinion-20
- Minority Vassal Opinion-30
- Meritocratic Vassal Tax Base Contribution+0.1
- Meritocratic Khanate Vassal Tax Base Contribution+0.1
- Republican Vassal Tax Base Contribution+5%
The meritocratic bureaucracy
Autonomous Provinces
Limited Civil Servicedefault
Centralized Ministries
Divine Mandate
This group is cumulative in the files: a higher law keeps what the lower ones allow.
Who can pass it
- Your Liege recently adopted this Law and you will soon adopt it automatically
Can pass (can_pass) (31 lines of game script)
trigger_if = {
limit = {
should_synchronize_liege_law = no
}
has_realm_law = meritocratic_bureaucracy_2
custom_description = {
subject = root
text = has_meritocratic_bureaucracy_cooldown
NAND = {
has_variable = imperial_bureaucracy_cooldown
NOT = {
culture = {
has_innovation = innovation_all_things
}
}
}
}
}
trigger_if = {
limit = {
should_synchronize_liege_law = yes
liege = {
has_realm_law = meritocratic_bureaucracy_3
}
}
custom_tooltip = {
text = imperial_bureaucracy_pending_law_change
always = no
}
}
can_pass_law_ca3_trigger = yesAs written in game/common/laws/00_realm_laws.txt.
Kept while (can_keep) (9 lines of game script)
realm_law_use_meritocratic_bureaucracy = yes
trigger_if = {
limit = {
should_synchronize_liege_law = yes
}
liege = {
has_realm_law = meritocratic_bureaucracy_3
}
}As written in game/common/laws/00_realm_laws.txt.
Source: game/common/laws/00_realm_laws.txt, common/law_groups and the English localisation, Crusader Kings III 1.20.0.3. A cost shows the base the files give; “varies” when it depends on your realm.