
Law · Church Authority
High Church Authority
High Church Authority is a church authority in Crusader Kings III: Rulers can establish a theocratic Dynasty. Modifiers: Zealot Vassal Opinion +20, Parochial Vassal Opinion -10, Courtly Vassal Opinion -10, Barons And Minor Landholders Vassal Opinion -5, Belligerent Vassal Opinion -20 and 4 more. Patch 1.20.0.3, from game/common/laws/00_realm_laws.txt.
Rulers can establish a theocratic Dynasty
Vassals cannot wage War against other Vassals unless they use a Hook on their Liege
Vassals' Titles cannot be inherited by Characters outside the Realm
All Vassals who refuse Title revocation or Vassal retraction are considered Criminals
A Christian Head of Faith can use the Enact A Bull Decision Decision to declare a Great Holy War
Can use the Pam Establish Theocratic Dynasty Decision Decision
Subordinates and secular Rulers are easier to Puppet
Modifiers
The church authority
Autonomous Clergydefault
Limited Church Authority
High Church Authority
Absolute Church Authority
This group is cumulative in the files: a higher law keeps what the lower ones allow.
Who can pass it
Can pass (can_pass) (16 lines of game script)
trigger_if = {
limit = {
NOT = {
has_realm_law = church_authority_3
}
}
has_realm_law = church_authority_1
custom_description = {
subject = root
text = has_church_authority_cooldown
NOT = {
has_variable = church_authority_cooldown
}
}
}
can_pass_law_church_authority_2_trigger = yesAs written in game/common/laws/00_realm_laws.txt.
Kept while (can_keep) (1 line of game script)
realm_law_use_church_authority = yes
As written in game/common/laws/00_realm_laws.txt.
Source: game/common/laws/00_realm_laws.txt, common/law_groups and the English localisation, Crusader Kings III 1.20.0.3. A cost shows the base the files give; “varies” when it depends on your realm.