
Law · Church Authority
Absolute Church Authority
Absolute Church Authority is a church authority in Crusader Kings III: Vassals cannot wage any War unless they use a Hook on their Liege. Modifiers: Zealot Vassal Opinion +30, Parochial Vassal Opinion -20, Courtly Vassal Opinion -15, Barons And Minor Landholders Vassal Opinion -5, Belligerent Vassal Opinion -30 and 4 more. Patch 1.20.0.3, from game/common/laws/00_realm_laws.txt.
Vassals cannot wage any War unless they use a Hook on their Liege
May force acceptance when lending sanction to the secular Negotiate For Land Interaction
Subordinates and secular Rulers are significantly easier to Puppet
Modifiers
The church authority
Autonomous Clergydefault
Limited Church Authority
High Church Authority
Absolute Church Authority
This group is cumulative in the files: a higher law keeps what the lower ones allow.
Who can pass it
Can pass (can_pass) (9 lines of game script)
has_realm_law = church_authority_2
custom_description = {
subject = root
text = has_church_authority_cooldown
NOT = {
has_variable = church_authority_cooldown
}
}
can_pass_law_church_authority_3_trigger = yesAs written in game/common/laws/00_realm_laws.txt.
Kept while (can_keep) (1 line of game script)
realm_law_use_church_authority = yes
As written in game/common/laws/00_realm_laws.txt.
Source: game/common/laws/00_realm_laws.txt, common/law_groups and the English localisation, Crusader Kings III 1.20.0.3. A cost shows the base the files give; “varies” when it depends on your realm.