
Law · Dominance
Absolute Dominance
Absolute Dominance is a dominance in Crusader Kings III: Migration can target De Jure Empire Titles. Modifiers: Belligerent Vassal Opinion +20, Glory Hound Vassal Opinion +10, Max Migration Distance +100%, Minimum Domain Limit +2, Minimum Vassal Limit +5 and 1 more. Patch 1.20.0.3, from game/common/laws/00_realm_laws.txt.
Migration can target De Jure Empire Titles
Can use the Establish Paiza System Decision
Can use the Settle the Steppe Decision for Feudal Government or Clan Government
Can construct Yurt Main 05 Yurt Building
Modifiers
The dominance
Unruly Nomadsdefault
Limited Dominance
High Dominance
Absolute Dominance
Unrestricted Dominance
This group is cumulative in the files: a higher law keeps what the lower ones allow.
Who can pass it
- You do NOT have the Nomadic Authority 3 or Nomadic Authority 5 Laws
Can pass (can_pass) (20 lines of game script)
custom_tooltip = {
text = nomadic_authority_4_level_requirement
OR = {
has_realm_law = nomadic_authority_3
has_realm_law = nomadic_authority_5
}
}
custom_description = {
subject = root
text = has_nomadic_authority_cooldown
NAND = {
has_variable = nomadic_authority_cooldown
NOT = {
culture = {
has_innovation = innovation_all_things
}
}
}
}
domicile.herd >= nomadic_authority_level_4_requirementAs written in game/common/laws/00_realm_laws.txt.
Kept while (can_keep) (13 lines of game script)
realm_law_use_nomadic_authority = yes
trigger_if = {
limit = {
NOT = {
culture = {
has_cultural_parameter = forming_confederations_is_easier
}
}
}
NOT = {
is_confederation_member = yes
}
}As written in game/common/laws/00_realm_laws.txt.
Source: game/common/laws/00_realm_laws.txt, common/law_groups and the English localisation, Crusader Kings III 1.20.0.3. A cost shows the base the files give; “varies” when it depends on your realm.