CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Law · Dominance

Absolute Dominance

Absolute Dominance is a dominance in Crusader Kings III: Migration can target De Jure Empire Titles. Modifiers: Belligerent Vassal Opinion +20, Glory Hound Vassal Opinion +10, Max Migration Distance +100%, Minimum Domain Limit +2, Minimum Vassal Limit +5 and 1 more. Patch 1.20.0.3, from game/common/laws/00_realm_laws.txt.

Migration can target De Jure Empire Titles

Can use the Establish Paiza System Decision

Can use the Settle the Steppe Decision for Feudal Government or Clan Government

Can construct Yurt Main 05 Yurt Building

Modifiers

The dominance

  1. Unruly Nomadsdefault
  2. Limited Dominance
  3. High Dominance
  4. Absolute Dominance
  5. Unrestricted Dominance

This group is cumulative in the files: a higher law keeps what the lower ones allow.

Who can pass it

  • You do NOT have the Nomadic Authority 3 or Nomadic Authority 5 Laws
Can pass (can_pass) (20 lines of game script)
custom_tooltip = {
	text = nomadic_authority_4_level_requirement
	OR = {
		has_realm_law = nomadic_authority_3
		has_realm_law = nomadic_authority_5
	}
}
custom_description = {
	subject = root
	text = has_nomadic_authority_cooldown
	NAND = {
		has_variable = nomadic_authority_cooldown
		NOT = {
			culture = {
				has_innovation = innovation_all_things
			}
		}
	}
}
domicile.herd >= nomadic_authority_level_4_requirement

As written in game/common/laws/00_realm_laws.txt.

Kept while (can_keep) (13 lines of game script)
realm_law_use_nomadic_authority = yes
trigger_if = {
	limit = {
		NOT = {
			culture = {
				has_cultural_parameter = forming_confederations_is_easier
			}
		}
	}
	NOT = {
		is_confederation_member = yes
	}
}

As written in game/common/laws/00_realm_laws.txt.

Source: game/common/laws/00_realm_laws.txt, common/law_groups and the English localisation, Crusader Kings III 1.20.0.3. A cost shows the base the files give; “varies” when it depends on your realm.