
Law · Dominance
High Dominance
High Dominance is a dominance in Crusader Kings III: Vassals can be retracted. Modifiers: Belligerent Vassal Opinion +10, Glory Hound Vassal Opinion +10, Max Migration Distance +50%, Minimum Domain Limit +2, Maximum Domain Limit +3 and 2 more. Patch 1.20.0.3, from game/common/laws/00_realm_laws.txt.
Vassals can be retracted
Migration can target De Jure Kingdom Titles
Can construct Yurt Main 04 Yurt Building
Can use the Move into Conquered Lands Decision
Can use the Settle the Steppe Decision for Tribal Government
Independent Nomad Government rulers get access to the Overrun Kingdom Casus Belli
Modifiers
The dominance
Unruly Nomadsdefault
Limited Dominance
High Dominance
Absolute Dominance
Unrestricted Dominance
This group is cumulative in the files: a higher law keeps what the lower ones allow.
Who can pass it
- You do NOT have the Nomadic Authority 2 or Nomadic Authority 4 Laws
Can pass (can_pass) (20 lines of game script)
custom_tooltip = {
text = nomadic_authority_3_level_requirement
OR = {
has_realm_law = nomadic_authority_2
has_realm_law = nomadic_authority_4
}
}
custom_description = {
subject = root
text = has_nomadic_authority_cooldown
NAND = {
has_variable = nomadic_authority_cooldown
NOT = {
culture = {
has_innovation = innovation_all_things
}
}
}
}
domicile.herd >= nomadic_authority_level_3_requirementAs written in game/common/laws/00_realm_laws.txt.
Kept while (can_keep) (13 lines of game script)
realm_law_use_nomadic_authority = yes
trigger_if = {
limit = {
NOT = {
culture = {
has_cultural_parameter = forming_confederations_is_easier
}
}
}
NOT = {
is_confederation_member = yes
}
}As written in game/common/laws/00_realm_laws.txt.
Source: game/common/laws/00_realm_laws.txt, common/law_groups and the English localisation, Crusader Kings III 1.20.0.3. A cost shows the base the files give; “varies” when it depends on your realm.