
Law · Dominance
Limited Dominance
Limited Dominance is a dominance in Crusader Kings III: Characters can be Imprisoned. Modifiers: Belligerent Vassal Opinion +10, Glory Hound Vassal Opinion +10, Max Migration Distance +25%, Minimum Domain Limit +1, Maximum Domain Limit +1 and 2 more. Patch 1.20.0.3, from game/common/laws/00_realm_laws.txt.
Characters can be Imprisoned
Migration can target De Jure Duchy Titles
Can use the Forsake Nomadism Decision
Can recruit Nomad Lancers as Men-at-Arms
Can recruit Cataphract Archers as Men-at-Arms, if your Culture has the Iron Cavalry Tradition
Can construct Yurt Main 03 Yurt Building
Modifiers
The dominance
Unruly Nomadsdefault
Limited Dominance
High Dominance
Absolute Dominance
Unrestricted Dominance
This group is cumulative in the files: a higher law keeps what the lower ones allow.
Who can pass it
- You do NOT have the Nomadic Authority 1 or Nomadic Authority 3 Laws
Can pass (can_pass) (20 lines of game script)
custom_tooltip = {
text = nomadic_authority_2_level_requirement
OR = {
has_realm_law = nomadic_authority_1
has_realm_law = nomadic_authority_3
}
}
custom_description = {
subject = root
text = has_nomadic_authority_cooldown
NAND = {
has_variable = nomadic_authority_cooldown
NOT = {
culture = {
has_innovation = innovation_all_things
}
}
}
}
domicile.herd >= nomadic_authority_level_2_requirementAs written in game/common/laws/00_realm_laws.txt.
Kept while (can_keep) (1 line of game script)
realm_law_use_nomadic_authority = yes
As written in game/common/laws/00_realm_laws.txt.
Source: game/common/laws/00_realm_laws.txt, common/law_groups and the English localisation, Crusader Kings III 1.20.0.3. A cost shows the base the files give; “varies” when it depends on your realm.