
Law · Tribal Authority
Absolute Tribal Authority
Absolute Tribal Authority is a tribal authority in Crusader Kings III: Independent Tribal rulers may settle, becoming Feudal or Clan. Modifiers: Glory Hound Vassal Opinion -25, Parochial Vassal Opinion -25, Courtly Vassal Opinion -10, Zealot Vassal Opinion -20, Minority Vassal Opinion -30 and 1 more. Passing it costs 200 prestige before modifiers. Patch 1.20.0.3, from game/common/laws/00_realm_laws.txt.
Independent Tribal rulers may settle, becoming Feudal or Clan
Modifiers
The tribal authority
Disparate Tribes
Limited Tribal Authoritydefault
High Tribal Authority
Absolute Tribal Authority
This group is cumulative in the files: a higher law keeps what the lower ones allow.
Who can pass it
Can pass (can_pass) (13 lines of game script)
has_realm_law = tribal_authority_2
custom_description = {
subject = root
text = has_tribal_authority_cooldown
NAND = {
has_variable = tribal_authority_cooldown
NOT = {
culture = {
has_innovation = innovation_all_things
}
}
}
}As written in game/common/laws/00_realm_laws.txt.
Kept while (can_keep) (13 lines of game script)
realm_law_use_tribal_authority = yes
trigger_if = {
limit = {
NOT = {
culture = {
has_cultural_parameter = forming_confederations_is_easier
}
}
}
NOT = {
is_confederation_member = yes
}
}As written in game/common/laws/00_realm_laws.txt.
Source: game/common/laws/00_realm_laws.txt, common/law_groups and the English localisation, Crusader Kings III 1.20.0.3. A cost shows the base the files give; “varies” when it depends on your realm.