
Law · Japanese Bureaucracy
Powerful Ministries
Powerful Ministries is a japanese bureaucracy in Crusader Kings III: Rulers can change between all available Succession Laws. Modifiers: Belligerent Vassal Opinion +10, Barons And Minor Landholders Vassal Opinion -10, Glory Hound Vassal Opinion -10, Parochial Vassal Opinion -10, Courtly Vassal Opinion -5 and 5 more. Patch 1.20.0.3, from game/common/laws/00_realm_laws.txt.
Rulers can change between all available Succession Laws
All Vassals who refuse Title revocation or Vassal retraction are considered Criminals
Demand Administrative Governance cost is reduced
Modifiers
- Belligerent Vassal Opinion+10
- Barons And Minor Landholders Vassal Opinion-10
- Glory Hound Vassal Opinion-10
- Parochial Vassal Opinion-10
- Courtly Vassal Opinion-5
- Zealot Vassal Opinion-10
- Minority Vassal Opinion-10
- Vassal Tax Contribution+10%
- Vassal Levy Contribution+10%
- Republican Vassal Tax Base Contribution+5%
The japanese bureaucracy
Autonomous Governors
Limited Oversightdefault
Powerful Ministries
Centralized Governance
This group is cumulative in the files: a higher law keeps what the lower ones allow.
Who can pass it
- Your Liege recently adopted this Law and you will soon adopt it automatically
Can pass (can_pass) (34 lines of game script)
trigger_if = {
limit = {
NOT = {
has_realm_law = japanese_bureaucracy_3
}
should_synchronize_liege_law = no
}
has_realm_law = japanese_bureaucracy_1
custom_description = {
subject = root
text = has_japanese_bureaucracy_cooldown
NAND = {
has_variable = imperial_bureaucracy_cooldown
NOT = {
culture = {
has_innovation = innovation_all_things
}
}
}
}
}
trigger_if = {
limit = {
should_synchronize_liege_law = yes
liege = {
has_realm_law = japanese_bureaucracy_2
}
}
custom_tooltip = {
text = imperial_bureaucracy_pending_law_change
always = no
}
}
can_pass_law_ca2_trigger = yesAs written in game/common/laws/00_realm_laws.txt.
Kept while (can_keep) (20 lines of game script)
realm_law_use_japanese_bureaucracy = yes
trigger_if = {
limit = {
this = title:h_china.holder
}
situation:dynastic_cycle ?= {
NOR = {
situation_current_phase = situation_dynastic_cycle_phase_instability
situation_current_phase = situation_dynastic_cycle_phase_instability_conquest
}
}
}
trigger_if = {
limit = {
should_synchronize_liege_law = yes
}
liege = {
has_realm_law = japanese_bureaucracy_2
}
}As written in game/common/laws/00_realm_laws.txt.
Source: game/common/laws/00_realm_laws.txt, common/law_groups and the English localisation, Crusader Kings III 1.20.0.3. A cost shows the base the files give; “varies” when it depends on your realm.