Scripted effect
restore_dumnonia_decision_scripted_effect
restore_dumnonia_decision_scripted_effect = yesgame/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 2420 (34 lines). No parameters.
restore_dumnonia_decision_scripted_effect is a scripted effect in Crusader Kings III, written at line 2420 of its file. It takes no parameters: restore_dumnonia_decision_scripted_effect = yes. The game's script calls it in 2 places, among them Restore the Kingdom of Cornwall (decision) and … Kingdom Restored (event british_isles.4001). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (34 lines of game script)
restore_dumnonia_decision_scripted_effect = {
save_scope_as = founder
create_title_and_vassal_change = {
type = created
save_scope_as = title_change
add_claim_on_loss = no
}
title:k_cornwall = {
change_title_holder = {
holder = root
change = scope:title_change
}
}
resolve_title_and_vassal_change = scope:title_change
hidden_effect = {
title:d_somerset = { save_scope_as = cornwall_somerset }
title:d_gloucester = { save_scope_as = cornwall_gloucester }
title:d_cornwall = { set_de_jure_liege_title = title:k_cornwall }
if = { #If owned, annex Somerset/Wessex.
limit = {
title:d_somerset = { holder = root }
}
title:d_somerset = { set_de_jure_liege_title = title:k_cornwall }
}
if = { #If owned, annex Gloucestershire/Hwicce.
limit = {
title:d_gloucester = { holder = root }
}
title:d_gloucester = { set_de_jure_liege_title = title:k_cornwall }
}
}
custom_tooltip = restore_dumnonia_decision_effects_de_jure_tt
}As written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls restore_dumnonia_decision_scripted_effect.
Decisions (1)
Events (1)
- … Kingdom Restored
british_isles.4001
Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.