CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

roaming_tally_stress_impact_effect

roaming_tally_stress_impact_effect = { TRAIT = … VALUE = … }

game/common/scripted_effects/00_roaming_effects.txt, line 76 (8 lines). Parameters: $TRAIT$, $VALUE$.

roaming_tally_stress_impact_effect is a scripted effect in Crusader Kings III, written at line 76 of its file. A call passes 2 parameters: TRAIT and VALUE. The game's script calls it in 13 places, among them Hike (activity), … in … (event bp3_roaming.0110) and A … of Legends (event bp3_roaming.0120). Patch 1.20.1.2, from game/common/scripted_effects/00_roaming_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
roaming_tally_stress_impact_effect = {
	if = {
		limit = {
			has_trait = $TRAIT$
		}
		roaming_tally_variable_effect = { TYPE = stress VALUE = $VALUE$ }
	}
}

As written in game/common/scripted_effects/00_roaming_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls roaming_tally_stress_impact_effect.

Activities (1)

Events (12)

6 more

Source: game/common/scripted_effects/00_roaming_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?