Scripted effect
roaming_tally_stress_impact_effect
roaming_tally_stress_impact_effect = { TRAIT = … VALUE = … }game/common/scripted_effects/00_roaming_effects.txt, line 76 (8 lines). Parameters: $TRAIT$, $VALUE$.
roaming_tally_stress_impact_effect is a scripted effect in Crusader Kings III, written at line 76 of its file. A call passes 2 parameters: TRAIT and VALUE. The game's script calls it in 13 places, among them Hike (activity), … in … (event bp3_roaming.0110) and A … of Legends (event bp3_roaming.0120). Patch 1.20.1.2, from game/common/scripted_effects/00_roaming_effects.txt.
What it does
- If has the Trait: …:
roaming_tally_variable_effect = { TYPE = stress VALUE = $VALUE$ }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
roaming_tally_stress_impact_effect = {
if = {
limit = {
has_trait = $TRAIT$
}
roaming_tally_variable_effect = { TYPE = stress VALUE = $VALUE$ }
}
}As written in game/common/scripted_effects/00_roaming_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls roaming_tally_stress_impact_effect.
Activities (1)
Events (12)
- … in …
bp3_roaming.0110 - A … of Legends
bp3_roaming.0120 - A Battlefield Forgotten
bp3_roaming.0130 - A Night in the Wilds
bp3_roaming.0140 - A Quiet Pond
bp3_roaming.0150 - A Small Grave
bp3_roaming.0250
6 more
- Meeting a Stranger
bp3_roaming.0100 - The Burning Farm
bp3_roaming.0160 - The Canvas in the Skies
bp3_roaming.0200 - The Forgotten Village
bp3_roaming.0220 - The Hermit
bp3_roaming.0230 - Tired Mutterings
bp3_roaming.0180
Source: game/common/scripted_effects/00_roaming_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.