CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

remove_strife_per_invited_powerful_vassal_effect

remove_strife_per_invited_powerful_vassal_effect = yes

game/common/scripted_effects/00_diarchy_scripted_effects.txt, line 223 (35 lines). No parameters.

remove_strife_per_invited_powerful_vassal_effect is a scripted effect in Crusader Kings III, written at line 223 of its file. It takes no parameters: remove_strife_per_invited_powerful_vassal_effect = yes. The game's script calls it in 2 places, among them disburse_feast_activity_rewards (scripted effect) and disburse_hunt_activity_rewards (scripted effect). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_diarchy_scripted_effects.txt.

What it does

  • scope:activity:

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (35 lines of game script)
remove_strife_per_invited_powerful_vassal_effect = {
	scope:activity = {
		if = {
			limit = {
				# Does scope:host have any strife to take care of?
				scope:host = {
					exists = liege
					strife_opinion >= 1
				}
				any_attending_character = {
					this != scope:host
					is_powerful_vassal_of = scope:host.liege
				}
			}
			# Save a variable for the loc key so that we don't need to parse a million scopes _into_ the key.
			## We do it this way because the custom_tooltip otherwise gets real finnicky about having 
			scope:host = {
				set_variable = {
					name = strife_loss_total
					value = {
						value = scope:activity.diarch_reduced_strife_for_inviting_powerful_covassals_value
						# Invert it for UX purposes.
						multiply = -1
					}
				}
			}
			custom_tooltip = remove_strife_per_invited_powerful_vassal_effect.tt
			## Don't forget to remove the variable!
			# Now, change the actual strife.
			hidden_effect = {
				scope:host = { change_strife_opinion = scope:activity.diarch_reduced_strife_for_inviting_powerful_covassals_value }
			}
		}
	}
}

As written in game/common/scripted_effects/00_diarchy_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls remove_strife_per_invited_powerful_vassal_effect.

Source: game/common/scripted_effects/00_diarchy_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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