Scripted effect
results_of_university_education_points_effect
results_of_university_education_points_effect = yesgame/common/scripted_effects/00_education_effects.txt, line 2168 (165 lines). No parameters.
results_of_university_education_points_effect is a scripted effect in Crusader Kings III, written at line 2168 of its file. It takes no parameters: results_of_university_education_points_effect = yes. The game's script calls it in 5 places, among them Coming of Age (event coming_of_age.0001), Coming of Age (event coming_of_age.0002) and Coming of Age (event coming_of_age.0003). Patch 1.20.1.2, from game/common/scripted_effects/00_education_effects.txt.
What it does
- If has the Modifier: Studying At University:
If
has_focus = education_diplomacy
Then
- 1 of 2 things will happen:
- 60%: Nothing else happens
- 40%: Nothing else happens
Else if
has_focus = education_martial
Then
- 1 of 2 things will happen:
- 60%: Nothing else happens
- 40%: Nothing else happens
Else if
has_focus = education_stewardship
Then
- 1 of 2 things will happen:
- 60%: Nothing else happens
- 40%: Nothing else happens
Else if
has_focus = education_intrigue
Then
- 1 of 2 things will happen:
- 60%: Nothing else happens
- 40%: Nothing else happens
Else if
has_focus = education_learning
Then
- 1 of 2 things will happen:
- 60%: Nothing else happens
- 40%: Nothing else happens
- Loses “Studying At University”
If
- Does not have the Modifier: Studying Confucian Works
One of these
- Their religion is Confucianism
or
Has the Trait: Confucian Educationor
Their culture: The culture has the tradition Scholar Officialsor
scope:educator: Has the Trait: Confucian Education
Then
- If has the Trait: Confucian Education: Confucian Education experience changes
- Otherwise:
- Gains the Trait Confucian Education
- Confucian Education experience changes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
results_of_university_education_points_effect = {
if = {
limit = {
has_character_modifier = studying_at_university_modifier
}
#Adding the points to the current education
if = {
limit = { has_focus = education_diplomacy }
random_list = {
60 = {
change_variable = {
name = education_diplomacy_variable
add = 2
}
}
40 = {
change_variable = {
name = education_diplomacy_variable
add = 3
}
}
}
}
else_if = {
limit = { has_focus = education_martial }
random_list = {
60 = {
change_variable = {
name = education_martial_variable
add = 2
}
}
40 = {
change_variable = {
name = education_martial_variable
add = 3
}
}
}
}
else_if = {
limit = { has_focus = education_stewardship }
random_list = {
60 = {
change_variable = {
name = education_stewardship_variable
add = 2
}
}
40 = {
change_variable = {
name = education_stewardship_variable
add = 3
}
}
}
}
else_if = {
limit = { has_focus = education_intrigue }
random_list = {
60 = {
change_variable = {
name = education_intrigue_variable
add = 2
}
}
40 = {
change_variable = {
name = education_intrigue_variable
add = 3
}
}
}
}
else_if = {
limit = { has_focus = education_learning }
random_list = {
60 = {
change_variable = {
name = education_learning_variable
add = 2
}
}
40 = {
change_variable = {
name = education_learning_variable
add = 3
}
}
}
}
remove_character_modifier = studying_at_university_modifier
add_character_flag = studied_at_university
if = {
limit = {
NOT = {
has_trait = drunkard
}
}
hidden_effect = {
random = {
chance = 2
add_trait = drunkard
}
}
}
if = {
limit = {
NOT = { has_character_modifier = studying_confucian_education_modifier }
OR = {
has_religion = religion:confucianism_religion
has_trait = confucian_education
culture = {
has_cultural_tradition = tradition_scholar_officials
}
scope:educator = {
has_trait = confucian_education
}
}As written in game/common/scripted_effects/00_education_effects.txt.
The first 120 of its 165 lines; the rest is in game/common/scripted_effects/00_education_effects.txt from line 2168.
Where it is used
Every place in common/, events/ and history/ that calls results_of_university_education_points_effect.
Events (5)
- Coming of Age
coming_of_age.0001 - Coming of Age
coming_of_age.0002 - Coming of Age
coming_of_age.0003 - Coming of Age
coming_of_age.0004 - Coming of Age
coming_of_age.0005
Source: game/common/scripted_effects/00_education_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.