CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

roaming_gold_reward_APA_effect

roaming_gold_reward_APA_effect = { REWARD = … }

game/common/scripted_effects/00_roaming_effects.txt, line 21 (4 lines). Parameters: $REWARD$.

roaming_gold_reward_APA_effect is a scripted effect in Crusader Kings III, written at line 21 of its file. A call passes 1 parameter: REWARD. The game's script calls it in 4 places, among them apa_roaming_coast_seashells (activity pulse), apa_roaming_oasis_traders (activity pulse) and apa_roaming_traders (activity pulse). Patch 1.20.1.2, from game/common/scripted_effects/00_roaming_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (4 lines of game script)
roaming_gold_reward_APA_effect = {
	add_gold = $REWARD$
	roaming_tally_variable_effect = { TYPE = gold VALUE = $REWARD$ }
}

As written in game/common/scripted_effects/00_roaming_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls roaming_gold_reward_APA_effect.

Activity pulse actions (3)

  • apa_roaming_coast_seashells
  • apa_roaming_oasis_traders
  • apa_roaming_traders

Events (1)

Source: game/common/scripted_effects/00_roaming_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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