Scripted effect
remove_temporary_duel_edge_debuff_modifiers_effect
remove_temporary_duel_edge_debuff_modifiers_effect = yesgame/common/scripted_effects/00_single_combat_effects.txt, line 228 (35 lines). No parameters.
remove_temporary_duel_edge_debuff_modifiers_effect is a scripted effect in Crusader Kings III, written at line 228 of its file. It takes no parameters: remove_temporary_duel_edge_debuff_modifiers_effect = yes. The game's script calls it in 2 places, among them increment_combat_debuffs_effect (local effect) and remove_temporary_modifiers_combat_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_single_combat_effects.txt.
The comment above it in the file
Clean all duel edge debuff character modifiers.
What it does
- Loses “Duel Handicap Rank 1”
- Loses “Duel Handicap Rank 2”
- Loses “Duel Handicap Rank 3”
- Loses “Duel Handicap Rank 4”
- Loses “Duel Handicap Rank 5”
- Loses “Duel Handicap Rank 6”
- Loses “Duel Handicap Rank 7”
- Loses “Duel Handicap Rank 8”
- Loses “Duel Handicap Rank 9”
- Loses “Duel Handicap Rank 10”
- Loses “Duel Handicap Rank 11”
- Loses “Duel Handicap Rank 12”
- Loses “Duel Handicap Rank 13”
- Loses “Duel Handicap Rank 14”
- Loses “Duel Handicap Rank 15”
- Loses “Duel Handicap Rank 16”
- Loses “Duel Handicap Rank 17”
- Loses “Duel Handicap Rank 18”
- Loses “Duel Handicap Rank 19”
- Loses “Duel Handicap Rank 20”
- Loses “Duel Handicap Rank 21”
- Loses “Duel Handicap Rank 22”
- Loses “Duel Handicap Rank 23”
- Loses “Duel Handicap Rank 24”
- Loses “Duel Handicap Rank 25”
- Loses “Duel Handicap Rank 26”
- Loses “Duel Handicap Rank 27”
- Loses “Duel Handicap Rank 28”
- Loses “Duel Handicap Rank 29”
- Loses “Duel Handicap Rank 30”
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (35 lines of game script)
remove_temporary_duel_edge_debuff_modifiers_effect = {
# General modifiers.
remove_character_modifier = duel_edge_debuff_01_modifier
remove_character_modifier = duel_edge_debuff_02_modifier
remove_character_modifier = duel_edge_debuff_03_modifier
remove_character_modifier = duel_edge_debuff_04_modifier
remove_character_modifier = duel_edge_debuff_05_modifier
remove_character_modifier = duel_edge_debuff_06_modifier
remove_character_modifier = duel_edge_debuff_07_modifier
remove_character_modifier = duel_edge_debuff_08_modifier
remove_character_modifier = duel_edge_debuff_09_modifier
remove_character_modifier = duel_edge_debuff_10_modifier
remove_character_modifier = duel_edge_debuff_11_modifier
remove_character_modifier = duel_edge_debuff_12_modifier
remove_character_modifier = duel_edge_debuff_13_modifier
remove_character_modifier = duel_edge_debuff_14_modifier
remove_character_modifier = duel_edge_debuff_15_modifier
remove_character_modifier = duel_edge_debuff_16_modifier
remove_character_modifier = duel_edge_debuff_17_modifier
remove_character_modifier = duel_edge_debuff_18_modifier
remove_character_modifier = duel_edge_debuff_19_modifier
remove_character_modifier = duel_edge_debuff_20_modifier
remove_character_modifier = duel_edge_debuff_21_modifier
remove_character_modifier = duel_edge_debuff_22_modifier
remove_character_modifier = duel_edge_debuff_23_modifier
remove_character_modifier = duel_edge_debuff_24_modifier
remove_character_modifier = duel_edge_debuff_25_modifier
remove_character_modifier = duel_edge_debuff_26_modifier
remove_character_modifier = duel_edge_debuff_27_modifier
remove_character_modifier = duel_edge_debuff_28_modifier
remove_character_modifier = duel_edge_debuff_29_modifier
remove_character_modifier = duel_edge_debuff_30_modifier
# And the recalc flag.
remove_character_flag = sce_needs_forced_recalc_flag
}As written in game/common/scripted_effects/00_single_combat_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls remove_temporary_duel_edge_debuff_modifiers_effect.
Scripted effects inside an event file (1)
- increment_combat_debuffs_effect
Scripted effects (1)
Source: game/common/scripted_effects/00_single_combat_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.