CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

remove_temporary_duel_edge_debuff_modifiers_effect

remove_temporary_duel_edge_debuff_modifiers_effect = yes

game/common/scripted_effects/00_single_combat_effects.txt, line 228 (35 lines). No parameters.

remove_temporary_duel_edge_debuff_modifiers_effect is a scripted effect in Crusader Kings III, written at line 228 of its file. It takes no parameters: remove_temporary_duel_edge_debuff_modifiers_effect = yes. The game's script calls it in 2 places, among them increment_combat_debuffs_effect (local effect) and remove_temporary_modifiers_combat_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_single_combat_effects.txt.

The comment above it in the file

Clean all duel edge debuff character modifiers.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (35 lines of game script)
remove_temporary_duel_edge_debuff_modifiers_effect = {
	# General modifiers.
	remove_character_modifier = duel_edge_debuff_01_modifier
	remove_character_modifier = duel_edge_debuff_02_modifier
	remove_character_modifier = duel_edge_debuff_03_modifier
	remove_character_modifier = duel_edge_debuff_04_modifier
	remove_character_modifier = duel_edge_debuff_05_modifier
	remove_character_modifier = duel_edge_debuff_06_modifier
	remove_character_modifier = duel_edge_debuff_07_modifier
	remove_character_modifier = duel_edge_debuff_08_modifier
	remove_character_modifier = duel_edge_debuff_09_modifier
	remove_character_modifier = duel_edge_debuff_10_modifier
	remove_character_modifier = duel_edge_debuff_11_modifier
	remove_character_modifier = duel_edge_debuff_12_modifier
	remove_character_modifier = duel_edge_debuff_13_modifier
	remove_character_modifier = duel_edge_debuff_14_modifier
	remove_character_modifier = duel_edge_debuff_15_modifier
	remove_character_modifier = duel_edge_debuff_16_modifier
	remove_character_modifier = duel_edge_debuff_17_modifier
	remove_character_modifier = duel_edge_debuff_18_modifier
	remove_character_modifier = duel_edge_debuff_19_modifier
	remove_character_modifier = duel_edge_debuff_20_modifier
	remove_character_modifier = duel_edge_debuff_21_modifier
	remove_character_modifier = duel_edge_debuff_22_modifier
	remove_character_modifier = duel_edge_debuff_23_modifier
	remove_character_modifier = duel_edge_debuff_24_modifier
	remove_character_modifier = duel_edge_debuff_25_modifier
	remove_character_modifier = duel_edge_debuff_26_modifier
	remove_character_modifier = duel_edge_debuff_27_modifier
	remove_character_modifier = duel_edge_debuff_28_modifier
	remove_character_modifier = duel_edge_debuff_29_modifier
	remove_character_modifier = duel_edge_debuff_30_modifier
	# And the recalc flag.
	remove_character_flag = sce_needs_forced_recalc_flag
}

As written in game/common/scripted_effects/00_single_combat_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls remove_temporary_duel_edge_debuff_modifiers_effect.

Scripted effects inside an event file (1)

  • increment_combat_debuffs_effect

Source: game/common/scripted_effects/00_single_combat_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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