Scripted effect
remove_temporary_modifiers_combat_effect
remove_temporary_modifiers_combat_effect = yesgame/common/scripted_effects/00_single_combat_effects.txt, line 273 (8 lines). No parameters.
remove_temporary_modifiers_combat_effect is a scripted effect in Crusader Kings III, written at line 273 of its file. It takes no parameters: remove_temporary_modifiers_combat_effect = yes. The game's script calls it in 1 place, among them remove_single_combat_info_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_single_combat_effects.txt.
The comment above it in the file
Clean up all character modifiers resulting from single combat.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (8 lines of game script)
remove_temporary_modifiers_combat_effect = {
# Buffs.
remove_temporary_duel_edge_buff_modifiers_effect = yes
# Debuffs.
remove_temporary_duel_edge_debuff_modifiers_effect = yes
# Special Combat.
remove_temporary_combat_move_special_modifiers_effect = yes
}As written in game/common/scripted_effects/00_single_combat_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls remove_temporary_modifiers_combat_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_single_combat_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.