CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

remove_temporary_modifiers_combat_effect

remove_temporary_modifiers_combat_effect = yes

game/common/scripted_effects/00_single_combat_effects.txt, line 273 (8 lines). No parameters.

remove_temporary_modifiers_combat_effect is a scripted effect in Crusader Kings III, written at line 273 of its file. It takes no parameters: remove_temporary_modifiers_combat_effect = yes. The game's script calls it in 1 place, among them remove_single_combat_info_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_single_combat_effects.txt.

The comment above it in the file

Clean up all character modifiers resulting from single combat.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (8 lines of game script)
remove_temporary_modifiers_combat_effect = {
	# Buffs.
	remove_temporary_duel_edge_buff_modifiers_effect = yes
	# Debuffs.
	remove_temporary_duel_edge_debuff_modifiers_effect = yes
	# Special Combat.
	remove_temporary_combat_move_special_modifiers_effect = yes
}

As written in game/common/scripted_effects/00_single_combat_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls remove_temporary_modifiers_combat_effect.

Source: game/common/scripted_effects/00_single_combat_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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