Scripted effect
rank_up_education_effect
rank_up_education_effect = yesgame/common/scripted_effects/00_education_effects.txt, line 2127 (40 lines). No parameters.
rank_up_education_effect is a scripted effect in Crusader Kings III, written at line 2127 of its file. It takes no parameters: rank_up_education_effect = yes. The game's script calls it in 3 places, among them A Debt Repaid (event tgp_travel_events.0041), Educational Taxation (event clan_event.2001) and councillor_spouse_learning_2601_tutoring_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_education_effects.txt.
What it does
If
Then
- If has the Trait: Students of Diplomacy:
change_trait_rank = { trait = education_diplomacy rank = 1 }
- Else, if has the Trait: Students of Warfare:
change_trait_rank = { trait = education_martial rank = 1 }
- Else, if has the Trait: Students of Stewardship:
change_trait_rank = { trait = education_stewardship rank = 1 }
- Else, if has the Trait: Students of Intrigue:
change_trait_rank = { trait = education_intrigue rank = 1 }
- Else, if has the Trait: Students of Knowledge:
change_trait_rank = { trait = education_learning rank = 1 }
- If has the Trait: Students of Diplomacy:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (40 lines of game script)
rank_up_education_effect = {
if = {
limit = { has_education_rank_4_trigger = no }
if = {
limit = { has_trait = education_diplomacy }
change_trait_rank = {
trait = education_diplomacy
rank = 1
}
}
else_if = {
limit = { has_trait = education_martial }
change_trait_rank = {
trait = education_martial
rank = 1
}
}
else_if = {
limit = { has_trait = education_stewardship }
change_trait_rank = {
trait = education_stewardship
rank = 1
}
}
else_if = {
limit = { has_trait = education_intrigue }
change_trait_rank = {
trait = education_intrigue
rank = 1
}
}
else_if = {
limit = { has_trait = education_learning }
change_trait_rank = {
trait = education_learning
rank = 1
}
}
}
}As written in game/common/scripted_effects/00_education_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls rank_up_education_effect.
Events (2)
- A Debt Repaid
tgp_travel_events.0041 - Educational Taxation
clan_event.2001
Scripted effects (1)
Source: game/common/scripted_effects/00_education_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.