CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effects: N

64 scripted effects of Crusader Kings III 1.20.1.2 whose ID starts with N, from common/scripted_effects.

IDFileParametersCalled in
natural_disaster_all_counties_investment_modifier_effect10_dlc_tgp_natural_disaster_scripted_effects.txtMODIFIER, OPERATION, YEARS3
natural_disaster_army_damage_effect10_dlc_tgp_natural_disaster_scripted_effects.txt3
natural_disaster_assign_councillor_to_manage_effect10_dlc_tgp_natural_disaster_scripted_effects.txtGREAT_PROJECT2
natural_disaster_death_damage_roll_effect10_dlc_tgp_natural_disaster_scripted_effects.txt1
natural_disaster_death_effect10_dlc_tgp_natural_disaster_scripted_effects.txtVICTIM3
natural_disaster_fire_spaced_impact_events_effect10_dlc_tgp_natural_disaster_scripted_effects.txt2
natural_disaster_fire_warning_event_effect10_dlc_tgp_natural_disaster_scripted_effects.txt2
natural_disaster_great_project_mandatory_investment_reward_effect10_dlc_tgp_natural_disaster_scripted_effects.txt2
natural_disaster_great_project_optional_investment_reward_effect10_dlc_tgp_natural_disaster_scripted_effects.txt2
natural_disaster_great_project_save_scopes_effect10_dlc_tgp_natural_disaster_scripted_effects.txt2
natural_disaster_impact_effect10_dlc_tgp_natural_disaster_scripted_effects.txt4
natural_disaster_insurance_effect10_dlc_tgp_natural_disaster_scripted_effects.txt2
natural_disaster_ruler_start_effect10_dlc_tgp_natural_disaster_scripted_effects.txt2
natural_disaster_save_base_scopes_effect10_dlc_tgp_natural_disaster_scripted_effects.txt6
natural_disaster_save_disaster_province_effect10_dlc_tgp_natural_disaster_scripted_effects.txt1
natural_disaster_start_great_project_effect10_dlc_tgp_natural_disaster_scripted_effects.txtTYPE1
natural_disaster_survival_memory_effect10_dlc_tgp_natural_disaster_scripted_effects.txt3
natural_disaster_vassal_recovery_start_effect10_dlc_tgp_natural_disaster_scripted_effects.txt1
natural_disaster_vassal_start_effect10_dlc_tgp_natural_disaster_scripted_effects.txtTYPE0
natural_primitivism_apply_court_naturism_to_character_effecttitus_natural_primitivism_effects.txt3
natural_primitivism_grant_fulfillment_effecttitus_natural_primitivism_effects.txt1
natural_primitivism_on_join_active_naturist_court_effecttitus_natural_primitivism_effects.txt2
natural_primitivism_promote_court_naturism_effecttitus_natural_primitivism_effects.txt1
natural_primitivism_renounce_court_naturism_effecttitus_natural_primitivism_effects.txt1
negotiate_settlement_interaction_effect07_dlc_ep3_scripted_effects.txt4
negotiate_the_danelaw_accept_effect00_decisions_effects.txt3
negotiate_the_danelaw_each_way_effect00_decisions_effects.txt1
negotiate_the_danelaw_reject_effect00_decisions_effects.txt2
nerge_check_commander_trait_effect00_hunt_effects.txtTRAIT1
nerge_check_commander_trait_xp_effect00_hunt_effects.txtTRAIT1
nerge_commander_trait_effect00_hunt_effects.txt4
nerge_progression_effect00_hunt_effects.txtVALUE4
nerge_progression_large_effect00_hunt_effects.txt5
nerge_progression_medium_effect00_hunt_effects.txt10
nerge_progression_small_effect00_hunt_effects.txt7
nerge_progression_tiny_effect00_hunt_effects.txt10
nerge_rewards_effect00_hunt_effects.txt1
nestorian_faith_beth_nahrain_scripted_effect00_major_decisions_scripted_effects.txt2
new_culture_created_conversion_effect00_culture_effects.txtCONVERTEE, CONVERTER, CULTURE1
new_culture_created_vassal_conversion_effect00_culture_effects.txtCONVERTEE, CONVERTER, CULTURE4
new_faith_created_conversion_effect00_religious_interaction_effects.txt1
nithing_character_creation_scripted_effect01_dlc_fp1_scripted_effects.txt2
no_disease_treatment_effect20_health_effects.txt18
no_faith_beth_nahrain_scripted_effect00_major_decisions_scripted_effects.txt2
noble_family_adoption_effect07_dlc_ep3_scripted_effects.txtADOPTEE, ADOPTER2
noble_family_title_realm_setup_effect00_administrative_effects.txt1
nomad_convert_herds_to_gold_special_troops_effect09_dlc_mpo_scripted_effects.txt7
nomad_convert_herds_to_treasury_or_gold_special_troops_effect10_dlc_tgp_scripted_effects.txt1
nomad_convert_people_to_clan_effect09_dlc_mpo_scripted_effects.txt5
nomad_convert_people_to_feudal_effect09_dlc_mpo_scripted_effects.txt5
nomad_convert_people_to_tribe_effect09_dlc_mpo_scripted_effects.txt4
nomad_domicile_refund_effect09_dlc_mpo_scripted_effects.txt8
nomad_domicile_refund_treasury_or_gold_effect10_dlc_tgp_scripted_effects.txt1
nomad_to_steppe_admin_new_capital_effect10_dlc_tgp_scripted_effects.txt1
nomadic_heir_cleanup_realm_effect09_dlc_mpo_scripted_effects.txtCLEANUP_SCOPE_CHAR2
nomadic_realm_split_effect09_dlc_mpo_scripted_effects.txtNEW_RULER, ORIGINAL_REALM_HOLDER, SPLIT_VALUE2
non_pope_lifting_excommunication_penalty_effectpam_effects.txt1
norse_assimilate_local_traditions_effect00_culture_effects.txtCONVERTER, NEW_CULTURE, NEW_FAITH, OLD_CULTURE, OLD_FAITH1
notify_faith_of_holy_site_change_effect00_religion_effects.txtMESSAGE, MESSAGE_BY_ACTOR3
notify_holders_and_above06_dlc_ce1_epidemics_effects.txt0
notify_players_about_neighboring_war_resolution_effect00_war_effects.txt2
notify_players_about_unity_change_effect00_unity_effects.txtCHARACTER, DESC, TARGET1
notify_puppeteer_of_outcome_effect00_interaction_effects.txtTITLE, TYPE54
notify_puppeteer_of_scheme_outcome_effect00_scheme_scripted_effects.txtOWNER, TARGET, TITLE, TYPE30

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