Scripted effect · Khans of the Steppe files
nomad_convert_people_to_feudal_effect
nomad_convert_people_to_feudal_effect = yesgame/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 3127 (11 lines). No parameters.
nomad_convert_people_to_feudal_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 3127 of its file. It takes no parameters: nomad_convert_people_to_feudal_effect = yes. The game's script calls it in 5 places, among them Overrun Kingdom (casus belli), Overrun Kingdom (casus belli) and The Eternal … (event mpo_greatest_of_khans.0030). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
What it does
- Adopts Feudal Government
- If does NOT have the Limited Crown Authority Law: Adopts the Limited Crown Authority Law
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
nomad_convert_people_to_feudal_effect = {
change_government = feudal_government
#Start off crown authorities.
if = {
limit = {
NOT = { has_realm_law = crown_authority_1 }
}
add_realm_law_skip_effects = crown_authority_1
}
}As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls nomad_convert_people_to_feudal_effect.
Casus belli (2)
Events (1)
- The Eternal …
mpo_greatest_of_khans.0030
Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.