Scripted effect · Khans of the Steppe files
mpo_overrunning_vassal_title_distribution_effect
mpo_overrunning_vassal_title_distribution_effect = yesgame/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 3139 (535 lines). No parameters.
mpo_overrunning_vassal_title_distribution_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 3139 of its file. It takes no parameters: mpo_overrunning_vassal_title_distribution_effect = yes. The game's script calls it in 1 place, among them Overrun Kingdom (casus belli). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
What it does
while = { … }- Every vassal:
- Every held title:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
mpo_overrunning_vassal_title_distribution_effect = {
every_held_title = {
limit = {
tier = tier_county
any_this_title_or_de_jure_above = {
tier = tier_duchy
NOT = {
this = scope:new_capital_duchy
}
}
}
add_to_list = overrun_counties
}
scope:target = {
every_direct_de_jure_vassal_title = {
limit = {
tier = tier_duchy
NOT = {
this = scope:new_capital_duchy
}
any_de_jure_county = {
count >= 2
holder = scope:attacker
}
OR = {
NOT = { exists = holder }
holder.top_liege = scope:defender
holder.top_liege = scope:attacker
}
}
add_to_list = overrun_duchies
}
}
#Distribute all counties
while = {
limit = {
any_in_list = {
list = overrun_counties
holder = scope:attacker
}
any_in_list = {
list = potential_overrunning_vassals
NOT = {
has_character_flag = got_overrun_title
}
}
}
#Is a duchy available?
if = {
limit = {
any_in_list = {
list = overrun_duchies
any_de_jure_county = {
holder = scope:attacker
}
}
}
#Grant biggest duchy available
if = {
limit = {
any_in_list = {
list = overrun_duchies
#Forgive me for how stupid this is
any_de_jure_county = {
count >= 5
holder = scope:attacker
}
}
}
random_in_list = {
list = overrun_duchies
limit = {
any_de_jure_county = {
count >= 5
holder = scope:attacker
}
}
save_scope_as = duchy_to_grant
}
}
else_if = {
limit = {
any_in_list = {
list = overrun_duchies
#Forgive me for how stupid this is
any_de_jure_county = {
count >= 4
holder = scope:attacker
}
}
}
random_in_list = {
list = overrun_duchies
limit = {
any_de_jure_county = {
count >= 4
holder = scope:attacker
}
}
save_scope_as = duchy_to_grant
}
}
else_if = {
limit = {
any_in_list = {
list = overrun_duchies
#Forgive me for how stupid this is
any_de_jure_county = {
count >= 3
holder = scope:attacker
}
}
}
random_in_list = {
list = overrun_duchies
limit = {
any_de_jure_county = {
count >= 3
holder = scope:attacker
}As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
The first 120 of its 535 lines; the rest is in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt from line 3139.
Where it is used
Every place in common/, events/ and history/ that calls mpo_overrunning_vassal_title_distribution_effect.
Casus belli (1)
Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.