Scripted effect · All Under Heaven files
natural_disaster_fire_warning_event_effect
natural_disaster_fire_warning_event_effect = yesgame/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt, line 491 (6 lines). No parameters.
natural_disaster_fire_warning_event_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 491 of its file. It takes no parameters: natural_disaster_fire_warning_event_effect = yes. The game's script calls it in 2 places, among them … Earthquake (situation) and … Flood (situation). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt.
The comment above it in the file
Effect to manage spacing of warning events
What it does
- Event natural_disaster.9001 (after 20 days)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
natural_disaster_fire_warning_event_effect = {
trigger_event = {
id = natural_disaster.9001
days = 20
}
}As written in game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls natural_disaster_fire_warning_event_effect.
Situations (2)
Source: game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.