CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

natural_disaster_vassal_recovery_start_effect

natural_disaster_vassal_recovery_start_effect = yes

game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt, line 466 (5 lines). No parameters.

natural_disaster_vassal_recovery_start_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 466 of its file. It takes no parameters: natural_disaster_vassal_recovery_start_effect = yes. The game's script calls it in 1 place, among them …: The Aftermath (event natural_disaster.6902). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (5 lines of game script)
natural_disaster_vassal_recovery_start_effect = {
	show_as_tooltip = {
		custom_tooltip = natural_disaster_vassal_recovery_start_tt
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls natural_disaster_vassal_recovery_start_effect.

Events (1)

Source: game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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