CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

negotiate_the_danelaw_each_way_effect

negotiate_the_danelaw_each_way_effect = yes

game/common/scripted_effects/00_decisions_effects.txt, line 2707 (16 lines). No parameters.

negotiate_the_danelaw_each_way_effect is a scripted effect in Crusader Kings III, written at line 2707 of its file. It takes no parameters: negotiate_the_danelaw_each_way_effect = yes. The game's script calls it in 1 place, among them An Unthinkable Bargain (event british_isles.1011). Patch 1.20.1.2, from game/common/scripted_effects/00_decisions_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (16 lines of game script)
negotiate_the_danelaw_each_way_effect = {
	random_list = {
		# The offer is accepted.
		100 = {
			show_chance = no
			desc = negotiate_the_danelaw_each_way_effect.accepted
			negotiate_the_danelaw_accept_effect = yes
		}
		# The offier is rejected.
		100 = {
			show_chance = no
			desc = negotiate_the_danelaw_each-way_effect.rejected
			negotiate_the_danelaw_reject_effect = yes
		}
	}
}

As written in game/common/scripted_effects/00_decisions_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls negotiate_the_danelaw_each_way_effect.

Events (1)

Source: game/common/scripted_effects/00_decisions_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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