CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

negotiate_the_danelaw_accept_effect

negotiate_the_danelaw_accept_effect = yes

game/common/scripted_effects/00_decisions_effects.txt, line 2543 (136 lines). No parameters.

negotiate_the_danelaw_accept_effect is a scripted effect in Crusader Kings III, written at line 2543 of its file. It takes no parameters: negotiate_the_danelaw_accept_effect = yes. The game's script calls it in 3 places, among them An Unthinkable Bargain (event british_isles.1021), An Unthinkable Bargain (event british_isles.1022) and negotiate_the_danelaw_each_way_effect (scripted effect). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_decisions_effects.txt.

What it does

  • England and the Danelaw are be De Jure Partitioned
  • scope:ntd_brit:
    • England: Gains the … Title (ntd brit)
    • England:
      • add_title_law = saxon_elective_succession_law
  • scope:ntd_nord:
    • Danelaw: Gains the … Title (ntd nord)
    • Danelaw:
      • add_title_law = scandinavian_elective_succession_law
  • All English Duchies that … holds at least one County in become De Jure part of the Danelaw
  • All independent English Duchies with a North Germanic-Culture or Norse-Faith Ruler become De Jure part of the Danelaw
  • scope:ntd_brit:
    • add_truce_both_ways = { character = scope:ntd_nord years = 25 name = TRUCE_SIGNED_PARTITION }
    • Opinion: Respect (+50)
    • reverse_add_opinion = { target = scope:ntd_nord modifier = respect_opinion opinion = 50 }
  • All independent rulers within England: Opinion: Weak (-40)
  • scope:ntd_actor: Gains the Nickname 'the Dane'

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
negotiate_the_danelaw_accept_effect = {
	# Mark the partition as being active.
	custom_tooltip = negotiate_the_danelaw_accept_effect.partition_active.tt
	set_global_variable = {
		name = partition_active_danelaw
		value = title:k_england
	}
	# Kingdoms for all!
	## Scope:ntd_brit receives k_england.
	scope:ntd_brit = {
		create_title_and_vassal_change = {
			type = created
			save_scope_as = change
		}
		title:k_england = {
			change_title_holder = {
				holder = scope:ntd_brit
				change = scope:change
			}
		}
		resolve_title_and_vassal_change = scope:change
		title:k_england = { add_title_law = saxon_elective_succession_law }
	}
	## Whilst scope:ntd_nord receives k_danelaw.
	scope:ntd_nord = {
		create_title_and_vassal_change = {
			type = created
			save_scope_as = change
		}
		title:k_danelaw = {
			change_title_holder = {
				holder = scope:ntd_nord
				change = scope:change
			}
		}
		resolve_title_and_vassal_change = scope:change
		title:k_danelaw = {
			add_title_law = scandinavian_elective_succession_law
			# And make sure it follows appropriate de jures.
			hidden_effect = { set_de_jure_liege_title = title:k_england.de_jure_liege }
		}
	}
	# Give k_danelaw various de jures.
	## Firstly, any duchy that it has at least one county in which isn't scope:ntd_brit's capital duchy.
	custom_tooltip = negotiate_the_danelaw_accept_effect.de_jure_holdings_recognised.tt
	hidden_effect = {
		scope:ntd_nord = {
			every_sub_realm_county = {
				limit = {
					kingdom = title:k_england
					duchy != scope:ntd_brit.capital_county.duchy
				}
				duchy = { set_de_jure_liege_title = title:k_danelaw }
			}
		}
	}
	## Then, any independent duchy held by a Scandi-side ruler (again exempting scope:ntd_brit's capital, just in case).
	custom_tooltip = negotiate_the_danelaw_accept_effect.independent_holdings_recognised.tt
	hidden_effect = {
		every_county_in_region = {
			region = world_europe_west_britannia
			limit = {
				kingdom = title:k_england
				exists = duchy.holder
				duchy.holder = { negotiate_the_danelaw_norse_side_trigger = yes }
				duchy != scope:ntd_brit.capital_county.duchy
			}
			duchy = { set_de_jure_liege_title = title:k_danelaw }
		}
	}
	# Set up a ceasefire & some opinion gain between the two rulers.
	scope:ntd_brit = {
		add_truce_both_ways = {
			character = scope:ntd_nord
			years = 25
			name = TRUCE_SIGNED_PARTITION
		}
		add_opinion = {
			target = scope:ntd_nord
			modifier = respect_opinion
			opinion = 50
		}
		reverse_add_opinion = {
			target = scope:ntd_nord
			modifier = respect_opinion
			opinion = 50
		}
	}
	# Independent rulers on both sides are extremely unimpressed with this divvying.
	## First, grab everyone applicable.
	title:k_england = {
		every_in_de_jure_hierarchy = {
			limit = {
				holder ?= {
					top_liege = this
					NOR = {
						this = scope:ntd_actor
						this = scope:ntd_recipient
					}
				}
			}
			holder = { add_to_list = riled_danelaw_independents_list }
		}
	}
	## Then, apply opinion & hidden rivalry effects.
	every_in_list = {
		list = riled_danelaw_independents_list
		custom = negotiate_the_danelaw_accept_effect.riled_independents_list
		add_opinion = {
			target = scope:ntd_brit
			modifier = weak_opinion
			opinion = -40
		}
		add_opinion = {
			target = scope:ntd_nord
			modifier = weak_opinion
			opinion = -40
		}
		# We hide the rivalry stuff, both to make it seem less unappealing, and to encourage valid-feeling drama without deliberately signalling it.
		hidden_effect = {

As written in game/common/scripted_effects/00_decisions_effects.txt.

The first 120 of its 136 lines; the rest is in game/common/scripted_effects/00_decisions_effects.txt from line 2543.

Where it is used

Every place in common/, events/ and history/ that calls negotiate_the_danelaw_accept_effect.

Events (2)

Source: game/common/scripted_effects/00_decisions_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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