CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

negotiate_the_danelaw_reject_effect

negotiate_the_danelaw_reject_effect = yes

game/common/scripted_effects/00_decisions_effects.txt, line 2680 (26 lines). No parameters.

negotiate_the_danelaw_reject_effect is a scripted effect in Crusader Kings III, written at line 2680 of its file. It takes no parameters: negotiate_the_danelaw_reject_effect = yes. The game's script calls it in 2 places, among them An Unthinkable Bargain (event british_isles.1021) and negotiate_the_danelaw_each_way_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_decisions_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (26 lines of game script)
negotiate_the_danelaw_reject_effect = {
	scope:ntd_actor = {
		# If possible, scope:ntd_actor & scope:ntd_recipient immediately become nemeses.
		if = {
			limit = {
				can_set_relation_nemesis_trigger = { CHARACTER = scope:ntd_recipient }
			}
			set_relation_nemesis = {
				reason = nemesis_danelaw_rejection
				copy_reason = rival
				target = scope:ntd_recipient
			}
		}
		else = {
			add_opinion = {
				target = scope:ntd_recipient
				modifier = humiliated_opinion
				opinion = -75
			}
		}
		# Scope:ntd_actor loses a huge amount of prestige.
		add_prestige = massive_prestige_loss
		# Scope:ntd_actor gets a derrogatory nickname.
		give_nickname = nick_the_weak
	}
}

As written in game/common/scripted_effects/00_decisions_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls negotiate_the_danelaw_reject_effect.

Events (1)

Source: game/common/scripted_effects/00_decisions_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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