Scripted effect
notify_puppeteer_of_outcome_effect
notify_puppeteer_of_outcome_effect = { TITLE = … TYPE = … }game/common/scripted_effects/00_interaction_effects.txt, line 8 (18 lines). Parameters: $TITLE$, $TYPE$.
notify_puppeteer_of_outcome_effect is a scripted effect in Crusader Kings III, written at line 8 of its file. A call passes 2 parameters: TITLE and TYPE. The game's script calls it in 54 places, among them Claim Liege Title (interaction), Designate Heir (interaction) and Designate Theocratic Heir (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (18 lines of game script)
notify_puppeteer_of_outcome_effect = {
if = {
limit = {
exists = scope:actor
exists = scope:puppet_or_actor
scope:is_puppet_action ?= yes
scope:actor != scope:recipient
}
scope:actor = {
send_interface_toast = {
type = $TYPE$
title = $TITLE$
left_icon = scope:puppet_or_actor
right_icon = scope:recipient
}
}
}
}As written in game/common/scripted_effects/00_interaction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls notify_puppeteer_of_outcome_effect.
Character interactions (3)
Events (51)
- Blackmail Refused!
blackmail.0001 - Blinded
prison.1020 - Castrated
prison.1025 - char_interaction.0140
- char_interaction.0141
- char_interaction.0160
45 more
- char_interaction.0161
- char_interaction.0181
- char_interaction.0182
- char_interaction.0190
- char_interaction.0191
- char_interaction.0235
- char_interaction.0236
- char_interaction.0360
- char_interaction.0361
- char_interaction.0362
- char_interaction.0363
- Disfigured
prison.1030 - Donation: …
holy_order.2030 - ep3_interactions_events.0501
- fp1_tbc.0031
- holy_order.0002
- holy_order.2031
- holy_order.2040
- holy_order.2041
- Justice
char_interaction.0231 - Maimed
prison.1041 - Monastic Vows
holy_order.2020 - pam_interactions_events.0001
- pam_interactions_events.0002
- pam_interactions_events.0010
- pam_interactions_events.0011
- pam_interactions_events.0020
- pam_interactions_events.0021
- religious_interaction.1022
- religious_interaction.1023
- religious_interaction.1024
- religious_interaction.1025
- religious_interaction.1031
- religious_interaction.2002
- religious_interaction.2003
- religious_interaction.2011
- religious_interaction.2012
- religious_interaction.2015
- religious_interaction.2500
- religious_interaction.2501
- Renegade!
char_interaction.0230 - The Military Order
holy_order.0001 - Torture
prison.1010 - Trial-by-Combat: Defeat!
fp1_tbc.0051 - Trial-by-Combat: Victory!
fp1_tbc.0041
Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.