CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Diplomatic actions

Designate Heir

variesPrestigevariesInfluencevariesPietyAccepted automatically

Choose the recipient as your Designated Heir

What you need

You

To send it

To see it in the menu

  • NOT = { scope:recipient = scope:puppet_or_actor.designated_heir }
  • The target is not you

The character you target

  • Is a child of you

Designate Heir is a diplomatic character interaction in Crusader Kings III. Accepted automatically. It costs Prestige (varies), Influence (varies), Piety (varies). Patch 1.20.1.2, from game/common/character_interactions/00_heir.txt.

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Quick answers (2)
Will the AI accept Designate Heir?
Yes: it is accepted automatically.
How much does Designate Heir cost?
Prestige (varies), Influence (varies), Piety (varies) (patch 1.20.1.2).

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • set_designated_heir = scope:recipient

When it is accepted automatically

Events it fires: char_interaction.0120

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (23 lines of game script)
is_shown = scope:recipient = {
	is_child_of = scope:puppet_or_actor
}
NOR = {
	scope:recipient = scope:puppet_or_actor.designated_heir
	scope:recipient = scope:puppet_or_actor
}
scope:puppet_or_actor = {
	trigger_if = {
		limit = {
			is_roman_emperor_primary_title_trigger = no
		}
		custom_description = {
			text = dynasty_member_leads_election
			NAND = {
				primary_title ?= {
					has_title_law_flag = elective_succession_law
				}
				dynasty ?= primary_heir.dynasty
			}
		}
	}
}

As written in game/common/character_interactions/00_heir.txt.

Can be sent when (is_valid…) (68 lines of game script)
trigger_if = {
	limit = {
		exists = scope:recipient
	}
	scope:recipient = {
		is_eunuch_trigger = no
		NOR = {
			has_trait = disinherited
			has_trait = devoted
			has_trait = order_member
			has_trait = bastard
		}
		house ?= scope:puppet_or_actor.house
	}
}
scope:puppet_or_actor = {
	can_designate_heir_trigger = yes
	trigger_if = {
		limit = {
			government_has_mechanic = administrative
			government_has_flag = government_has_influence
		}
		prestige >= designate_heir_admin_prestige_cost
		influence >= designate_heir_admin_influence_cost
		custom_tooltip = {
			text = valid_co_emperor_candidate_liege_trigger
			scope:recipient.top_liege = scope:puppet_or_actor.top_liege
		}
	}
	trigger_else_if = {
		limit = {
			NOR = {
				government_has_flag = government_is_mandala
				government_has_flag = government_is_landless_adventurer
			}
		}
		prestige >= designate_heir_cost
	}
	trigger_else = { }
	trigger_if = {
		limit = {
			government_has_flag = government_is_landless_adventurer
			exists = scope:recipient
		}
		scope:recipient = {
			is_adult = yes
		}
	}
	trigger_if = {
		limit = {
			government_has_flag = government_is_mandala
		}
		piety >= designate_heir_cost
	}
	trigger_if = {
		limit = {
			NOT = {
				scope:puppet_or_actor.primary_heir ?= scope:recipient
			}
		}
		custom_tooltip = {
			text = designate_heir_interaction.tt.currently_coruling
			NOT = {
				has_diarchy_active_parameter = diarchy_is_co_rulership
			}
		}
	}
}

As written in game/common/character_interactions/00_heir.txt.

Effects (on_send, on_accept, on_decline) (16 lines of game script)
on_accept = scope:puppet_or_actor = {
	send_interface_toast = {
		type = event_toast_effect_neutral
		title = designate_heir_interaction_notification
		left_icon = scope:puppet_or_actor
		right_icon = scope:recipient
		set_designated_heir = scope:recipient
	}
}
notify_puppeteer_of_outcome_effect = {
	TYPE = event_toast_effect_neutral
	TITLE = designate_heir_interaction_notification_puppeteer
}
on_auto_accept = scope:recipient = {
	trigger_event = char_interaction.0120
}

As written in game/common/character_interactions/00_heir.txt.

Category
Diplomatic actions
Cost: Prestige
varies
Cost: Influence
varies
Cost: Piety
varies
In the menu
under More…
ID
designate_heir_interaction

Source: game/common/character_interactions/00_heir.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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