Interaction · Diplomatic actions
Designate Heir
Choose the recipient as your Designated Heir
What you need
You
To send it
If
a check the game hides
Then
- The character you target:
None of these
- Has the Trait: Eunuch
- Has the Trait: Beardless Eunuch
- Does not have the Trait: Disinherited
- Does not have the Trait: Monk
- Does not have the Trait: Military Order Member
- Does not have the Trait: Bastard
- Is of the same house as you
- The character you target:
If
- you has administrative government mechanic
- Your Government uses Influence
Then
- You have 500
- Influence at least 150
- Must be in same Realm
Else if
- Your government does not have the government is mandala flag
- Your government is not Adventurer
Then
- You have 1,000
- If your Government is Adventurer › The character you target: Is an Adult
- If your Government uses the Mandala Capital Temple Complex Great Project and Great Building: You have 1,000 Piety
To see it in the menu
NOT = { scope:recipient = scope:puppet_or_actor.designated_heir }- The target is not you
The character you target
- Is a child of you
Designate Heir is a diplomatic character interaction in Crusader Kings III. Accepted automatically. It costs Prestige (varies), Influence (varies), Piety (varies). Patch 1.20.1.2, from game/common/character_interactions/00_heir.txt.
Quick answers (2)
- Will the AI accept Designate Heir?
- Yes: it is accepted automatically.
- How much does Designate Heir cost?
- Prestige (varies), Influence (varies), Piety (varies) (patch 1.20.1.2).
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
set_designated_heir = scope:recipient
When it is accepted automatically
- The character you target: Event char_interaction.0120
Events it fires: char_interaction.0120
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (23 lines of game script)
is_shown = scope:recipient = {
is_child_of = scope:puppet_or_actor
}
NOR = {
scope:recipient = scope:puppet_or_actor.designated_heir
scope:recipient = scope:puppet_or_actor
}
scope:puppet_or_actor = {
trigger_if = {
limit = {
is_roman_emperor_primary_title_trigger = no
}
custom_description = {
text = dynasty_member_leads_election
NAND = {
primary_title ?= {
has_title_law_flag = elective_succession_law
}
dynasty ?= primary_heir.dynasty
}
}
}
}As written in game/common/character_interactions/00_heir.txt.
Can be sent when (is_valid…) (68 lines of game script)
trigger_if = {
limit = {
exists = scope:recipient
}
scope:recipient = {
is_eunuch_trigger = no
NOR = {
has_trait = disinherited
has_trait = devoted
has_trait = order_member
has_trait = bastard
}
house ?= scope:puppet_or_actor.house
}
}
scope:puppet_or_actor = {
can_designate_heir_trigger = yes
trigger_if = {
limit = {
government_has_mechanic = administrative
government_has_flag = government_has_influence
}
prestige >= designate_heir_admin_prestige_cost
influence >= designate_heir_admin_influence_cost
custom_tooltip = {
text = valid_co_emperor_candidate_liege_trigger
scope:recipient.top_liege = scope:puppet_or_actor.top_liege
}
}
trigger_else_if = {
limit = {
NOR = {
government_has_flag = government_is_mandala
government_has_flag = government_is_landless_adventurer
}
}
prestige >= designate_heir_cost
}
trigger_else = { }
trigger_if = {
limit = {
government_has_flag = government_is_landless_adventurer
exists = scope:recipient
}
scope:recipient = {
is_adult = yes
}
}
trigger_if = {
limit = {
government_has_flag = government_is_mandala
}
piety >= designate_heir_cost
}
trigger_if = {
limit = {
NOT = {
scope:puppet_or_actor.primary_heir ?= scope:recipient
}
}
custom_tooltip = {
text = designate_heir_interaction.tt.currently_coruling
NOT = {
has_diarchy_active_parameter = diarchy_is_co_rulership
}
}
}
}As written in game/common/character_interactions/00_heir.txt.
Effects (on_send, on_accept, on_decline) (16 lines of game script)
on_accept = scope:puppet_or_actor = {
send_interface_toast = {
type = event_toast_effect_neutral
title = designate_heir_interaction_notification
left_icon = scope:puppet_or_actor
right_icon = scope:recipient
set_designated_heir = scope:recipient
}
}
notify_puppeteer_of_outcome_effect = {
TYPE = event_toast_effect_neutral
TITLE = designate_heir_interaction_notification_puppeteer
}
on_auto_accept = scope:recipient = {
trigger_event = char_interaction.0120
}As written in game/common/character_interactions/00_heir.txt.
- Category
- Diplomatic actions
- Cost: Prestige
- varies
- Cost: Influence
- varies
- Cost: Piety
- varies
- In the menu
- under More…
- ID
designate_heir_interaction
Source: game/common/character_interactions/00_heir.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.