Scripted effect · All Under Heaven files
natural_disaster_fire_spaced_impact_events_effect
natural_disaster_fire_spaced_impact_events_effect = yesgame/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt, line 499 (28 lines). No parameters.
natural_disaster_fire_spaced_impact_events_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 499 of its file. It takes no parameters: natural_disaster_fire_spaced_impact_events_effect = yes. The game's script calls it in 2 places, among them … Earthquake (situation) and … Flood (situation). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt.
The comment above it in the file
Effect to manage spacing of impact events
What it does
natural_disaster_impact_effect = yes- Every situation sub region › Every situation sub region county › Every county province › Every character in location: Event natural_disaster_flavor_events.0005
- Event natural_disaster.9010 (after 7 days)
- Event natural_disaster.9010 (after 14 days)
- Event natural_disaster.9010 (after 21 days)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (28 lines of game script)
natural_disaster_fire_spaced_impact_events_effect = {
natural_disaster_impact_effect = yes
# Event for travellers through the affected region
every_situation_sub_region = {
every_situation_sub_region_county = {
every_county_province = {
every_character_in_location = {
trigger_event = natural_disaster_flavor_events.0005
}
}
}
}
# Later random impact/death events
trigger_event = {
id = natural_disaster.9010 # Random
days = 7
}
trigger_event = {
id = natural_disaster.9010 # Random
days = 14
}
trigger_event = {
id = natural_disaster.9010 # Random
days = 21
}
}As written in game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls natural_disaster_fire_spaced_impact_events_effect.
Situations (2)
Source: game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.