CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

natural_disaster_great_project_mandatory_investment_reward_effect

natural_disaster_great_project_mandatory_investment_reward_effect = yes

game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt, line 938 (31 lines). No parameters.

natural_disaster_great_project_mandatory_investment_reward_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 938 of its file. It takes no parameters: natural_disaster_great_project_mandatory_investment_reward_effect = yes. The game's script calls it in 2 places, among them great_project_earthquake (great project) and great_project_flood (great project). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (31 lines of game script)
natural_disaster_great_project_mandatory_investment_reward_effect = {
	if = {
		limit = { this = scope:owner }
		if = {
			limit = { is_valid_for_legitimacy_change = yes }
			add_legitimacy = natural_disaster_great_project_mandatory_investment_legitimacy_gain_value
		}
		else = {
			add_prestige = minor_prestige_gain
			add_piety = minor_piety_gain
		}
	}
	else_if = {
		limit = { is_governor = yes }
		change_influence = minor_influence_gain
		increase_governance_effect = { VALUE = 2 }
	}
	else = {
		add_prestige = medium_prestige_gain
		add_piety = medium_prestige_gain
	}
	if = {
		limit = {
			government_allows = merit
			this != title:h_china.holder # Chinese Emperor does not "use" merit
		}
		change_merit = {
			value = medium_merit_gain
		}
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls natural_disaster_great_project_mandatory_investment_reward_effect.

Great projects (2)

  • great_project_earthquake
  • great_project_flood

Source: game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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