CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

no_faith_beth_nahrain_scripted_effect

no_faith_beth_nahrain_scripted_effect = yes

game/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 4419 (10 lines). No parameters.

no_faith_beth_nahrain_scripted_effect is a scripted effect in Crusader Kings III, written at line 4419 of its file. It takes no parameters: no_faith_beth_nahrain_scripted_effect = yes. The game's script calls it in 2 places, among them Home of the Rivers (decision) and The Empire of Beth Nahrain (event middle_east_decisions.1020). Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
no_faith_beth_nahrain_scripted_effect = {
	faith:nestorian = {
		change_fervor = {
			value = massive_fervor_gain
			desc = middle_east_major_decisions.1020_fervor
		}
	}
	set_character_faith_with_conversion = faith:nestorian
	add_piety = monumental_piety_gain
}

As written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls no_faith_beth_nahrain_scripted_effect.

Decisions (1)

Events (1)

Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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