Scripted effect
no_faith_beth_nahrain_scripted_effect
no_faith_beth_nahrain_scripted_effect = yesgame/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 4419 (10 lines). No parameters.
no_faith_beth_nahrain_scripted_effect is a scripted effect in Crusader Kings III, written at line 4419 of its file. It takes no parameters: no_faith_beth_nahrain_scripted_effect = yes. The game's script calls it in 2 places, among them Home of the Rivers (decision) and The Empire of Beth Nahrain (event middle_east_decisions.1020). Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
What it does
- Nestorianism: Fervor increases by +100
- They changes Faith to Nestorianism
- Gain +1,000 Piety
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
no_faith_beth_nahrain_scripted_effect = {
faith:nestorian = {
change_fervor = {
value = massive_fervor_gain
desc = middle_east_major_decisions.1020_fervor
}
}
set_character_faith_with_conversion = faith:nestorian
add_piety = monumental_piety_gain
}As written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls no_faith_beth_nahrain_scripted_effect.
Decisions (1)
Events (1)
- The Empire of Beth Nahrain
middle_east_decisions.1020
Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.