Unofficial fan reference · game files of Crusader Kings III 1.20.0.3 “Crozier”
CK3 Database

Major decision · Major Decisions

Home of the Rivers

Spread and unite the Syriac Culture

Would it be possible to unite the kingdoms surrounding the rivers of Tigris and Euphrates under one banner? An empire so vast that the kings and queens of yore would be envious!

Requirements

The lines the game itself shows for this decision's conditions:

  • Completely Controls K Jazira and K Mesopotamia
  • Has the Titles of K Jazira and K Mesopotamia
  • Completely Control and hold K Jerusalem
  • Completely Control and hold K Syria
Shown to a character when (is_shown) (24 lines of game script)
is_ruler = yes
is_playable_character = yes
any_sub_realm_county = {
	OR = {
		faith ?= faith:nestorian
		culture ?= {
			OR = {
				any_parent_culture_or_above = {
					this = culture:assyrian
				}
				this = culture:assyrian
			}
		}
	}
}
capital_province ?= {
	geographical_region = world_middle_east
}
NOT = {
	is_target_in_global_variable_list = {
		name = unavailable_unique_decisions
		target = flag:created_beth_nahrain
	}
}

As written in game/common/decisions/80_major_decisions_middle_east.txt.

Can be taken when (is_valid) (32 lines of game script)
is_independent_ruler = yes
highest_held_title_tier = tier_kingdom
culture = {
	has_cultural_pillar = heritage_syriac
}
custom_tooltip = {
	text = completely_controls_jazira_mesopotamia_tt
	completely_controls = title:k_jazira
	completely_controls = title:k_mesopotamia
}
custom_tooltip = {
	text = has_titles_jazira_mesopotamia_tt
	has_title = title:k_jazira
	has_title = title:k_mesopotamia
}
OR = {
	custom_tooltip = {
		text = has_title_and_completely_control_jerusalem_tt
		has_title = title:k_jerusalem
		completely_controls = title:k_jerusalem
	}
	custom_tooltip = {
		text = has_title_and_completely_control_syria_tt
		has_title = title:k_syria
		completely_controls = title:k_syria
	}
}
rule_title_creation_imperial_power_projection_title_creation_trigger = yes
is_landed = yes
is_capable_adult = yes
is_imprisoned = no
is_at_war = no

As written in game/common/decisions/80_major_decisions_middle_east.txt.

Effects

  • My Councillor Steward's ability to Promote Culture Councillor Task becomes more effective in Counties where Promote Culture Beth Nahrain Modifier exists
Effect (86 lines of game script)
hidden_effect = {
	add_to_global_variable_list = {
		name = unavailable_unique_decisions
		target = flag:created_beth_nahrain
	}
	create_title_and_vassal_change = {
		type = created
		save_scope_as = title_change
		add_claim_on_loss = no
	}
	title:k_jazira = {
		set_de_jure_liege_title = title:e_beth_nahrain
	}
	title:k_mesopotamia = {
		set_de_jure_liege_title = title:e_beth_nahrain
	}
	if = {
		limit = {
			has_title = title:k_jerusalem
			completely_controls = title:k_jerusalem
		}
		title:k_jerusalem = {
			set_de_jure_liege_title = title:e_beth_nahrain
		}
	}
	if = {
		limit = {
			has_title = title:k_syria
			completely_controls = title:k_syria
		}
		title:k_syria = {
			set_de_jure_liege_title = title:e_beth_nahrain
		}
	}
}
title:e_beth_nahrain = {
	change_title_holder = {
		holder = root
		change = scope:title_change
	}
}
resolve_title_and_vassal_change = scope:title_change
dynasty = {
	add_dynasty_prestige = 1000
}
give_nickname = nick_beth_nahrain
show_as_tooltip = {
	promote_culture_beth_nahrain_scripted_effect = yes
	custom_tooltip = middle_east_major_decisions.1020.promote_culture.tt
}
save_scope_as = suppress_tooltips
trigger_event = {
	id = middle_east_decisions.1020
}
show_as_tooltip = {
	random_list = {
		100 = {
			show_chance = no
			desc = middle_east_major_decisions.1020.learning.desc
			learning_beth_nahrain_scripted_effect = yes
		}
		100 = {
			show_chance = no
			desc = middle_east_major_decisions.1020.martial.desc
			martial_beth_nahrain_scripted_effect = yes
		}
		100 = {
			show_chance = no
			trigger = {
				faith = faith:nestorian
			}
			desc = middle_east_major_decisions.1020.nestorian.desc
			nestorian_faith_beth_nahrain_scripted_effect = yes
		}
		100 = {
			show_chance = no
			trigger = {
				NOT = {
					faith = faith:nestorian
				}
			}
			desc = middle_east_major_decisions.1020.no_faith.desc
			no_faith_beth_nahrain_scripted_effect = yes
		}
	}
}

As written in game/common/decisions/80_major_decisions_middle_east.txt.

Source: game/common/decisions/80_major_decisions_middle_east.txt and the English localisation, Crusader Kings III 1.20.0.3.