Scripted effect
nerge_progression_small_effect
nerge_progression_small_effect = yesgame/common/scripted_effects/00_hunt_effects.txt, line 4487 (1 lines). No parameters.
nerge_progression_small_effect is a scripted effect in Crusader Kings III, written at line 4487 of its file. It takes no parameters: nerge_progression_small_effect = yes. The game's script calls it in 7 places, among them hunt_very_successful_kill (activity pulse), A Delicious Distraction (event mpo_nerge.1060) and A Show of Force (event mpo_nerge.1050). Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (1 line of game script)
nerge_progression_small_effect = { nerge_progression_effect = { VALUE = 5 } }As written in game/common/scripted_effects/00_hunt_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls nerge_progression_small_effect.
Activity pulse actions (1)
- hunt_very_successful_kill
Events (6)
- A Delicious Distraction
mpo_nerge.1060 - A Show of Force
mpo_nerge.1050 - Breaking the Circle
mpo_nerge.1010 - Scattered Prey
mpo_nerge.1020 - Tactics of the Chase
mpo_nerge.1035 - The Great Nerge Begins
mpo_nerge.0010
Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.