Scripted effect
nerge_progression_tiny_effect
nerge_progression_tiny_effect = yesgame/common/scripted_effects/00_hunt_effects.txt, line 4486 (1 lines). No parameters.
nerge_progression_tiny_effect is a scripted effect in Crusader Kings III, written at line 4486 of its file. It takes no parameters: nerge_progression_tiny_effect = yes. The game's script calls it in 10 places, among them hunt_martial_mastery (activity pulse), hunt_prowess_mastery (activity pulse) and hunt_successful_kill (activity pulse). Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (1 line of game script)
nerge_progression_tiny_effect = { nerge_progression_effect = { VALUE = 2 } }As written in game/common/scripted_effects/00_hunt_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls nerge_progression_tiny_effect.
Activity pulse actions (4)
- hunt_martial_mastery
- hunt_prowess_mastery
- hunt_successful_kill
- hunt_worked_together
Events (6)
- … Signal
mpo_nerge.1000 - A Rare Sight
mpo_nerge.1030 - A Voice of Doubt
mpo_nerge.1005 - Scattered Prey
mpo_nerge.1020 - Tactics of the Chase
mpo_nerge.1035 - The Great Nerge Begins
mpo_nerge.0010
Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.