CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

nerge_progression_tiny_effect

nerge_progression_tiny_effect = yes

game/common/scripted_effects/00_hunt_effects.txt, line 4486 (1 lines). No parameters.

nerge_progression_tiny_effect is a scripted effect in Crusader Kings III, written at line 4486 of its file. It takes no parameters: nerge_progression_tiny_effect = yes. The game's script calls it in 10 places, among them hunt_martial_mastery (activity pulse), hunt_prowess_mastery (activity pulse) and hunt_successful_kill (activity pulse). Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (1 line of game script)
nerge_progression_tiny_effect = { nerge_progression_effect = { VALUE = 2 } }

As written in game/common/scripted_effects/00_hunt_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls nerge_progression_tiny_effect.

Activity pulse actions (4)

  • hunt_martial_mastery
  • hunt_prowess_mastery
  • hunt_successful_kill
  • hunt_worked_together

Events (6)

Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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