Scripted effect
nerge_progression_medium_effect
nerge_progression_medium_effect = yesgame/common/scripted_effects/00_hunt_effects.txt, line 4488 (1 lines). No parameters.
nerge_progression_medium_effect is a scripted effect in Crusader Kings III, written at line 4488 of its file. It takes no parameters: nerge_progression_medium_effect = yes. The game's script calls it in 10 places, among them … Signal (event mpo_nerge.1000), A Delicious Distraction (event mpo_nerge.1060) and A Rare Sight (event mpo_nerge.1030). Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (1 line of game script)
nerge_progression_medium_effect = { nerge_progression_effect = { VALUE = 9 } }As written in game/common/scripted_effects/00_hunt_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls nerge_progression_medium_effect.
Events (10)
- … Signal
mpo_nerge.1000 - A Delicious Distraction
mpo_nerge.1060 - A Rare Sight
mpo_nerge.1030 - A Voice of Doubt
mpo_nerge.1005 - Breaking the Circle
mpo_nerge.1010 - Forgotten
mpo_nerge.1040
4 more
- Scattered Prey
mpo_nerge.1020 - Steppe Stampede
mpo_nerge.1015 - Tactics of the Chase
mpo_nerge.1035 - The Great Nerge Begins
mpo_nerge.0010
Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.