Scripted effect · Khans of the Steppe files
nomadic_heir_cleanup_realm_effect
nomadic_heir_cleanup_realm_effect = { CLEANUP_SCOPE_CHAR = … }game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 6235 (65 lines). Parameters: $CLEANUP_SCOPE_CHAR$.
nomadic_heir_cleanup_realm_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 6235 of its file. A call passes 1 parameter: CLEANUP_SCOPE_CHAR. The game's script calls it in 2 places, among them Chaotic Succession: Divided Realm (event mpo_chaotic_kurultai_succession.0012) and Chaotic Succession: Splinter Realm (event mpo_chaotic_kurultai_succession.0013). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
What it does
- If landed:
create_character = { location = $CLEANUP_SCOPE_CHAR$.location template = nomadic_chieftain_character save_scope_as = inheritor_char }- Every held title:
- Where:
is_landless_type_title = no
title_tier > barony- Gains the … Title (inheritor char)
- Where:
If
a check the game hides
Then
scope:inheritor_char:change_liege = { liege = scope:old_liege change = scope:change }
If
top_liege != $CLEANUP_SCOPE_CHAR$
Then
becomes_independent = { change = scope:going_independent }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (65 lines of game script)
nomadic_heir_cleanup_realm_effect = {
if = {
limit = {
is_landed = yes
}
create_title_and_vassal_change = {
type = granted
save_scope_as = change
}
if = {
limit = {
exists = liege
}
liege = {
save_scope_as = old_liege
}
}
create_character = {
location = $CLEANUP_SCOPE_CHAR$.location
template = nomadic_chieftain_character
save_scope_as = inheritor_char
}
every_held_title = {
title_tier > barony
limit = {
is_landless_type_title = no
}
change_title_holder = {
holder = scope:inheritor_char
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
if = {
limit = {
exists = scope:old_liege
}
scope:inheritor_char = {
create_title_and_vassal_change = {
type = swear_fealty
save_scope_as = change
}
change_liege = {
liege = scope:old_liege
change = scope:change
}
resolve_title_and_vassal_change = scope:change
}
}
}
if = {
limit = {
top_liege != $CLEANUP_SCOPE_CHAR$
}
create_title_and_vassal_change = {
type = independency
save_scope_as = going_independent
add_claim_on_loss = no
}
becomes_independent = {
change = scope:going_independent
}
resolve_title_and_vassal_change = scope:going_independent
}
}As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls nomadic_heir_cleanup_realm_effect.
Events (2)
- Chaotic Succession: Divided Realm
mpo_chaotic_kurultai_succession.0012 - Chaotic Succession: Splinter Realm
mpo_chaotic_kurultai_succession.0013
Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.