CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

natural_disaster_army_damage_effect

natural_disaster_army_damage_effect = yes

game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt, line 840 (4 lines). No parameters.

natural_disaster_army_damage_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 840 of its file. It takes no parameters: natural_disaster_army_damage_effect = yes. The game's script calls it in 3 places, among them …: Stricken Camp (event natural_disaster.5111), …: Survivor (event natural_disaster.5102) and natural_disaster_death_damage_roll_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt.

The comment above it in the file

Effect to damage an army

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (4 lines of game script)
natural_disaster_army_damage_effect = {
	subtract_supply = natural_disaster_army_supply_loss_value
	deplete_army_by_percentage = natural_disaster_army_deplete_value
}

As written in game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls natural_disaster_army_damage_effect.

Events (2)

Source: game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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