Scripted effect · All Under Heaven files
natural_disaster_army_damage_effect
natural_disaster_army_damage_effect = yesgame/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt, line 840 (4 lines). No parameters.
natural_disaster_army_damage_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 840 of its file. It takes no parameters: natural_disaster_army_damage_effect = yes. The game's script calls it in 3 places, among them …: Stricken Camp (event natural_disaster.5111), …: Survivor (event natural_disaster.5102) and natural_disaster_death_damage_roll_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt.
The comment above it in the file
Effect to damage an army
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (4 lines of game script)
natural_disaster_army_damage_effect = {
subtract_supply = natural_disaster_army_supply_loss_value
deplete_army_by_percentage = natural_disaster_army_deplete_value
}As written in game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls natural_disaster_army_damage_effect.
Events (2)
- …: Stricken Camp
natural_disaster.5111 - …: Survivor
natural_disaster.5102
Scripted effects (1)
Source: game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.