Scripted effect · All Under Heaven files
natural_disaster_death_effect
natural_disaster_death_effect = { VICTIM = … }game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt, line 817 (21 lines). Parameters: $VICTIM$.
natural_disaster_death_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 817 of its file. A call passes 1 parameter: VICTIM. The game's script calls it in 3 places, among them …: Last Moments (event natural_disaster.5101), …: Survivor (event natural_disaster.5102) and natural_disaster_death_damage_roll_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt.
The comment above it in the file
Effect to apply the correct death reason to a killed character
What it does
- scope:situation › Depending on situation type:
- When situation type is natural disaster earthquake:
$VICTIM$ = { … }
- When situation type is natural disaster flood:
$VICTIM$ = { … }
- When situation type is natural disaster earthquake:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (21 lines of game script)
natural_disaster_death_effect = {
scope:situation = {
change_variable = {
name = fatalities
add = 1
}
switch = {
trigger = situation_type
natural_disaster_earthquake = {
$VICTIM$ = {
death = { death_reason = death_consumed_by_earthquake }
}
}
natural_disaster_flood = {
$VICTIM$ = {
death = { death_reason = death_swept_away_by_flash_flood }
}
}
}
}
}As written in game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls natural_disaster_death_effect.
Events (2)
- …: Last Moments
natural_disaster.5101 - …: Survivor
natural_disaster.5102
Scripted effects (1)
Source: game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.